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Hey, I've just uploaded a blog post with a new gif showing off some of the UX suggestions I've implemented.

These are:
- Escape menu
- Context-sensitive control explanation in menu
- Automatic, handsfree Hentai mode

Any more suggestions for improving user experience, please fire them my way- if it's feasible I'll do my best to implement it!

I also discuss success, the goal for the next year and the turnaround I hope to achieve.

Don't have time? The tl;dr is:
I want to be able to quit my IRL job within a year to work on this game and others like it exclusively, and I'm hoping I can release scenario modules (levels) for this every 2 months after 1.3 is in place (1.3 largely being about initial, one-time game framework setup).

Thanks very much and hi to the new patrons, great to have you!
I hope you're doing well, much love!
Oko

Files

Roadmap + user suggestions implemented!

Demo to version 1.3: So it's been over 6 months now since I released anything new to public, and I wanted to state that optimistically, this is a one-time setup period for the project and not a sign of the way things are going to be going forward.I needed this 6 months to create my own framework in the engine to support the modules I'll be releasing over the coming months.When 1.3 is released, the groundwork will have been laid and from then my workload ought to be 90% animation, audio, scripting and writing, like a regular, sane wegdev.

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