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*new* (Edit: I have updated the march folder with two WIP renders that didn't have the pec glitching issue anymore. Then one extra from behind. Bit lower quality cause materials in the scene makes it slow.)

(Edit: Figured the culprit, doing few quicker renders on this weekend. I'll also postpone the monthly folder link refresh for a bit.)


As title says, night of long render, some simulation stuff I was eager to try decided to break on render. I was basically playing around on adding squish to muscles for some fun stuff, mostly pecs on this case.

I did plan to work more on either way, but wanted something to show for end of the month.

This animation was silly idea of glass grinding, behind an "container". Turned out to be bit harder than I initially thought.

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BayMax

Will there be more this month?