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Well... here we are.  Almost mid September... let me see... plans for Zenofae Gene:

I've been thinking about the different paths and some of the Cherri content that people wanted to have expanded so I've decided to take a rather ambitious and macro approach.  

Starting with the beginning of the game Commander Hooker lands on Far Eden and does NOT find an aggressive xeno life form!  He is incensed that the colonists baited him there to clean up mere gangsters.  So he rampages around the city (potentially) killing and raping his way through gang members and their innocent bystanders.  This is where you may begin to accrue one of two Karma points, Yomi represents corruption and Kami represents a more altruistic but misguided nature.

Yomi and Kami will later influence the player's ability to join the Breeder path or the Champion path, and I want to place offerings during the game so that you can switch or reset your points depending on which path you want to take.

After Hooker defeats the gangsters he leaves the city in ruins and the Governor has no choice but to join with the gangsters to try to reign in and control the Commander.  Hooker is abducted and the brain washing begins!  The game resets very much like the original beginning, now with Hooker's focus on finding a xeno threat.

This approach requires a certain amount of rewriting and additions to the initial chapters of the game.  My expectation is that it will make choices clearer to the player if they want a more "earthy" experience or something lighter.

-B

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