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We are getting closer to finishing the new update and it's been a while since last post showing how the work is going, so here we go. I will explain what's going on in all the images included in the post.

(First and second image)

So we start by showing a bit of how the work on cowgirl is going. We got the main animation done and now we are moving into finer detal. This isn't final yet and might look different in the finished version.

I'm working on all the interactions and things that can happen during it. What I want to do in this update is to make her a bit more interactive during sex by making her able to speak. I finished most of the code required for that, but there is still a bit of work left.

Sixie(Our artist) is working on clothes. This update will include sweatpants and hoodie which were chosen in a poll a while ago. The reason this takes quite a lot of time is that every new piece of clothing has to be drawn for every scene that's already in the game. (Not to mention all the old ones have to be drawn for the new scene)

(Third, Fourth, Fifth, Sixth image)

Most of the game's UI was completely reworked in this update. it looks and feels a lot better, but the changes don't only change how it looks. It includes many quality of life features for example:

  • Skip button (For when you are too bored to read)
  • Narration log button(To not miss any dialogue by accident anymore)
  • Search bar in the equipment screen

(Seventh, Eight image)

This part is kind of boring, but the game was significantly optimized in many ways. What the screenshots are showing is ram usage of old and new versions of the game. New one has a new cute icon. This was tested while game was running 33 mods. (Pretty much all mods in the game so far including some work in progress versions of them) Ram usage in this case went down almost 10 times. Most of this gains were achieved by changing the way game internally handles resources. Previously game loaded everything that was required when the game started. Now the game only loads what is necessary and if something stops being needed it can be unloaded to save some ram. This will definitely help mobile players.

The optimization isn't just if it comes to memory usage either. I found some ways to improve the code for generating textures for the bot which helped a lot with the lag you get in previous versions when changing clothes/equipment.

(Ninth image)

This is related to the work I did on the optimization, but code behind modding has a pretty big change. Previously every scene in the game generated a separate texture even if the textures were exactly the same. This is one of the causes for the big size and ram usage of some of the mods. New update has a feature in the advanced mod creator which allows you to optimize textures, removing all the duplicates. This not only makes the mods smaller. It also simplifies making mods as you no longer have to deal with multiple identical textures.

This idea came to me while writing this, but using the new system for loading resources I also might add a feature that allows modders to quickly swap textures while the game is running. That'd make making mods even easier.

(Tenth, Eleventh image)

These screenshots show some more of the new "Contract" minigame. The way I made the contract system work is extremely modular and now I'm working on making it all work nicely with the game, be fairly intuitive and most of all fun. Screenshots show the main screen of the contract website and your inventory with a new folder that appears if you have a contract that requires you to wear some items. Here I've taken a contract which requires me to wear "Hypercamo cat ears" during stream for 60 minutes. In this case they provide the item you need, but sometimes you might have to buy it yourself. This is just an example contract and they come in different shapes and sizes. Contracts are given to you by different "Partners". When you finish many contracts for them they will trust you more and give you bigger and better paying ones. Some of them might even include unique rewards which you can only get through them.

Now for the special message from the writer: "The nun Shanice and Priestbot are coming back! In a new storyline with their help players will learn more about the world of the game. But be careful! Prying into the secrets of dystopian society might be more dangerous than you think! Big Daddy Hurt also makes a return. His useful insight might be of help to the player."

Lastly the most important question we all want to know the answer to. When will it be released? We want to finish it next month and that's our goal.

Thank you so much for your support!

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Comments

Anonymous

Looks wonderful! Great job on the new UI, I look forward to seeing the release of this update!

Anonymous

Looks fantastic! Can't wait! Love the artists work! Keep it up guys! <3

Anonymous

Does the Bot havevoice now?

Sangre Mortal

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Anonymous

❤️❤️❤️

BEANS

beans

Anonymous

when there update incontinect Cell

Anonymous

good work !

Chris Eaton

Can we expect new diolog soon?

Anonymous

optimization is an important step in every game so its good to see you guys getting on it early.