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Improved DirectX12 ripper

Meshes grouping

Importer improvements

  -Vertex Colors Import

Added JPG and BMP texture save formats

Critical bug fixes


Comments

Anonymous

I just tried 2.0.15 right now. With 2.0.15 and 2.0.14 versions (and older), uv maps seems distorted for example in Cyberpunk 2077 and Devil may cry 5 and my Resident Evil 4 remake just closes when i press the rip button

ninjaripper

RE4 REMAKE tested and worked perfecltly. in this game you need to manually find the textures. Watch this https://www.youtube.com/watch?v=YJCF9jB_0J8 and read this ninjaripper.com/faq

Anonymous

Great.

Anonymous

"Resident Evil 4 remake just closes when i press the rip button" Same here...

ninjaripper

Attach ripper logs. Read this ninjaripper.com/faq Technical questions are better to ask in discord

Dayan Revelo

por qué los colores de los modelos ripeados se invierten?

Anonymous

Any update on vulkan or opengl support?

Anonymous

Why cannot I use it 《ELDEN RING 》 I want to know how to solve this problem

Anonymous

how do i get my token

Anonymous

Hello everyone, I have downloaded the latest version of ninja ripper, I have to extract 3d models of rally cars, from the REAL RALLY ITALIAN MOD rally simulator based on the graphics engine of the old Richard Burns Rally, the game starts via a Manager and not from the RichardBurnsRally_SSE executive, I tried to use both the Manager and the game startup file but it doesn't work, do you have any idea how to do it?

Jorge

What does "meshes grouping" exactly do?

Anonymous

get Token via patreon is blocked, what s to do?

Anonymous

the tool was colided with the google translator , problem solved!

Anonymous

I need help because this version of ninja ripper I’m struggling with when I rip something from a game it just turns to note pads is there a way to fix this

Anonymous

Gives me an error everytime I go to import yet meshes " nrblendimp.importFiles(True, paths, options) AttributeError: module 'nrblendimp' has no attribute 'importFiles'. Did you mean: 'importNrFiles'? geomLoadMode=PreVs_Auto textureSlotIdx=0 texcoordLoadMode=Auto normalVectorsLoadMode=Auto vertexColorsLoadMode=Disabled loadExtraUvData=False ignoreMeshesWithoutTextures=False groupMeshes=True Traceback (most recent call last): File "C:\Users\Cmmil\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\io_import_nr\nrblendgui1.py", line 553, in execute nrblendimp.importFiles(False, paths, options) AttributeError: module 'nrblendimp' has no attribute 'importFiles'. Did you mean: 'importNrFiles'?"

ninjaripper

need a more detailed description of the problem. please ask technical questions in discord

Anonymous

please make it so u can do t pose rips on blue stacks

Anonymous

00002DBC:0728/184423 Ninja Ripper 2.0.15 beta x64 00002DBC:0728/184423 © blackninja, 2021-2023 00002DBC:0728/184423 LOG START 00002DBC:0728/184423 Operating System. Version: 10.0.22621 ServicePack: 0.0 00002DBC:0728/184423 Process Id: 39232 00002DBC:0728/184423 Program: H:\Game\MicrosoftFlightSimulator\FlightSimulator.exe 00002DBC:0728/184423 Command line: "H:\Game\MicrosoftFlightSimulator\FlightSimulator.exe" 00002DBC:0728/184423 Working directory: H:\Game\MicrosoftFlightSimulator 00002DBC:0728/184423 DXGI Hook: Patch 00002DBC:0728/184423 WARNING: NVIDIA Streamline dll found in exe directory. Set DXGI Hook to Wrapper or Disabled: H:\Game\MicrosoftFlightSimulator\sl.interposer.dll 00002DBC:0728/184423 Export hooked: CreateProcessInternalW Target=[KERNELBASE.dll+0x3f9d0] 00002DBC:0728/184423 Export hooked: CreateProcessInternalA Target=[KERNELBASE.dll+0x84d90] 00002DBC:0728/184423 Export hooked: CreateProcessAsUserW Target=[ADVAPI32.dll+0xb0e0] 00002DBC:0728/184423 Export hooked: CreateProcessWithLogonW Target=[ADVAPI32.dll+0x4c120] 00002DBC:0728/184423 Export hooked: CreateProcessWithTokenW Target=[ADVAPI32.dll+0x4c1a0] 00002DBC:0728/184423 Export hooked: SetTokenInformation Target=[ADVAPI32.dll+0x4120] 00002DBC:0728/184423 Module loaded. Base: 00007FFA9C790000 C:\Windows\system32\d3d11.dll 00002DBC:0728/184423 Export hooked: D3D11CreateDevice Target=[d3d11.dll+0x3f7a0] 00002DBC:0728/184423 Export hooked: D3D11CreateDeviceAndSwapChain Target=[d3d11.dll+0x3f8b0] 00002DBC:0728/184423 Module loaded. Base: 00007FFA6E130000 C:\Windows\system32\d3d12.dll 00002DBC:0728/184423 Export hooked: D3D12CreateDevice Target=[d3d12.dll+0x65e0] 00002DBC:0728/184423 Module loaded. Base: 00007FFA9C9F0000 C:\Windows\system32\dxgi.dll 00002DBC:0728/184423 Export hooked: CreateDXGIFactory Target=[dxgi.dll+0x1e190] 00002DBC:0728/184423 Export hooked: CreateDXGIFactory1 Target=[dxgi.dll+0x1e230] 00002DBC:0728/184423 Export hooked: CreateDXGIFactory2 Target=[dxgi.dll+0x1e080] 00002DBC:0728/184423 Module loaded. Base: 00007FFA98FB0000 H:\Game\MicrosoftFlightSimulator\amd_ags_x64.dll 000075B0:0728/184423 [FlightSimulator.exe+0x1ddb241] CreateDXGIFactory1(riid=IID_IDXGIFactory1) 000075B0:0728/184423 D3D env initialize 000075B0:0728/184423 Initializing dxcompiler 000075B0:0728/184423 DXGI env initialize 000075B0:0728/184423 Method hooked: IDXGIFactory_QueryInterface Target=[dxgi.dll+0x1eda0] 000075B0:0728/184423 Method hooked: IDXGIFactory_CreateSwapChain Target=[dxgi.dll+0x67630] 000075B0:0728/184424 Method hooked: IDXGIFactory2_CreateSwapChainForHwnd Target=[dxgi.dll+0x67ef0] 000075B0:0728/184424 Method hooked: IDXGIFactory2_CreateSwapChainForCoreWindow Target=[dxgi.dll+0x67d20] 000075B0:0728/184424 Method hooked: IDXGIFactory2_CreateSwapChainForComposition Target=[dxgi.dll+0x2760] 000075B0:0728/184424 Module loaded. Base: 00007FFA91130000 C:\Windows\SYSTEM32\nvapi64.dll 000075B0:0728/184424 Export hooked: nvapi_QueryInterface Target=[nvapi64.dll+0x1690e0] 000075B0:0728/184424 [FlightSimulator.exe+0x1cd3d74] CreateDXGIFactory1(riid=IID_IDXGIFactory1) 000075B0:0728/184424 [sl.interposer.dll+0x8456] CreateDXGIFactory1(riid=IID_IDXGIFactory4) 000075B0:0728/184424 [sl.interposer.dll+0x3c15] D3D12CreateDevice(pAdapter=0000029E839E6E30 MinimumFeatureLevel=11_0 riid=IID_ID3D12Device) 000075B0:0728/184424 D3D12 env initialize 000075B0:0728/184424 [D3D12Core.dll+0x1a3ce] CreateDXGIFactory2(riid=IID_IDXGIFactory4) 000075B0:0728/184424 Method hooked: IDXGIFactory_CreateSwapChain Target=[sl.interposer.dll+0x7b70] 000075B0:0728/184424 Method hooked: IDXGIFactory2_CreateSwapChainForHwnd Target=[sl.interposer.dll+0x7db0] 000075B0:0728/184424 Method hooked: IDXGIFactory2_CreateSwapChainForCoreWindow Target=[sl.interposer.dll+0x8080] 000075B0:0728/184424 Method hooked: IDXGIFactory2_CreateSwapChainForComposition Target=[sl.interposer.dll+0x82e0] 000075B0:0728/184424 [NvCamera64.dll+0x1f83e1] CreateDXGIFactory1(riid=IID_IDXGIFactory1) 000075B0:0728/184424 [NvCamera64.dll+0x1f84f8] D3D11CreateDevice() 000075B0:0728/184424 D3D11 env initialize 000075B0:0728/184424 D3D11 Device Params={pAdapter=0000029E895E30B0 DriverType=UNKNOWN FeatureLevels={{11_1},{11_0},{10_1},{10_0}} ppSwapChain=0000000000000000 ppImmediateContext=0000029E8953A340} AdapterDesc={VendorId=10DE DeviceId=2882 SubSysId=41071458 Revision=A1 Description=NVIDIA GeForce RTX 4060}} pDevice=0000029E895DFEE0 HRESULT=0 000075B0:0728/184424 Method hooked: ID3D11Device_QueryInterface Target=[d3d11.dll+0x4d060]

Anonymous

0000B0C4:0728/184428 Ninja Ripper 2.0.15 beta x64 0000B0C4:0728/184428 © blackninja, 2021-2023 0000B0C4:0728/184428 LOG START 0000B0C4:0728/184428 Operating System. Version: 10.0.22621 ServicePack: 0.0 0000B0C4:0728/184428 Process Id: 33076 0000B0C4:0728/184428 Program: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_14c40086f8e718c9\nvngx_update.exe 0000B0C4:0728/184428 Command line: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_14c40086f8e718c9\nvngx_update.exe -api update -cmsid 100831811 -feature dlss -gpuarch 352 0000B0C4:0728/184428 Working directory: H:\GAME\MICROSOFTFLIGHTSIMULATOR 0000B0C4:0728/184428 DXGI Hook: Patch 0000B0C4:0728/184428 Export hooked: CreateProcessInternalW Target=[KERNELBASE.dll+0x3f9d0] 0000B0C4:0728/184428 Export hooked: CreateProcessInternalA Target=[KERNELBASE.dll+0x84d90] 0000B0C4:0728/184428 Export hooked: CreateProcessAsUserW Target=[ADVAPI32.dll+0xb0e0] 0000B0C4:0728/184428 Export hooked: CreateProcessWithLogonW Target=[ADVAPI32.dll+0x4c120] 0000B0C4:0728/184428 Export hooked: CreateProcessWithTokenW Target=[ADVAPI32.dll+0x4c1a0] 0000B0C4:0728/184428 Export hooked: SetTokenInformation Target=[ADVAPI32.dll+0x4120] 0000A4A0:0728/184428 Module loaded. Base: 00007FFA91130000 C:\Windows\SYSTEM32\nvapi64.dll 0000A4A0:0728/184428 Export hooked: nvapi_QueryInterface Target=[nvapi64.dll+0x1690e0] 0000A4A0:0728/184430 Loaded Modules List 0000A4A0:0728/184430 ---------------------------------------- 0000A4A0:0728/184430 BaseAddr Size Module 0000A4A0:0728/184430 ---------------------------------------- 0000A4A0:0728/184430 00007FF6C6BC0000 00139000 C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_14c40086f8e718c9\nvngx_update.exe

Anonymous

00003028:0727/145539 Ninja Ripper 2.0.15 beta x64 00003028:0727/145539 © blackninja, 2021-2023 00003028:0727/145539 LOG START 00003028:0727/145539 Operating System. Version: 10.0.19045 ServicePack: 0.0 00003028:0727/145539 Process Id: 14416 00003028:0727/145539 Program: D:\SteamLibrary\steamapps\common\RailWorks\RailWorks64.exe 00003028:0727/145539 Command line: "D:\SteamLibrary\steamapps\common\RailWorks\RailWorks64.exe" 00003028:0727/145539 Working directory: D:\SteamLibrary\steamapps\common\RailWorks 00003028:0727/145539 DXGI Hook: Patch 00003028:0727/145539 Ray tracing disabled 00003028:0727/145539 Export hooked: CreateProcessInternalW Target=[KERNELBASE.dll+0x5a3f0] 00003028:0727/145539 Export hooked: CreateProcessInternalA Target=[KERNELBASE.dll+0x597e0] 00003028:0727/145539 Export hooked: CreateProcessAsUserW Target=[advapi32.dll+0x17b70] 00003028:0727/145539 Export hooked: CreateProcessWithLogonW Target=[advapi32.dll+0x4a4e0] 00003028:0727/145539 Export hooked: CreateProcessWithTokenW Target=[advapi32.dll+0x4450] 00003028:0727/145539 Export hooked: SetTokenInformation Target=[advapi32.dll+0x31910] 00002918:0727/145539 Module loaded. Base: 00007FF86F580000 C:\Windows\SYSTEM32\d3d9.dll 00002918:0727/145539 Export hooked: Direct3DCreate9 Target=[d3d9.dll+0x35fd0] 00002918:0727/145539 Export hooked: Direct3DCreate9Ex Target=[d3d9.dll+0x36000] 00002918:0727/145539 [gameoverlayrenderer64.dll+0x7db9c] Direct3DCreate9(32) 00002918:0727/145539 Loading dgVoodoo2::d3d9.dll 00002918:0727/145539 Module loaded. Base: 00007FF809710000 C:\Program Files (x86)\Ninja Ripper 2.0.15 beta\external\dgVoodoo2\MS\x64\d3d9.dll 00002918:0727/145539 WARNING: Module hooking skipped: C:\Program Files (x86)\Ninja Ripper 2.0.15 beta\external\dgVoodoo2\MS\x64\d3d9.dll 00002918:0727/145539 Module loaded. Base: 00007FF88BFA0000 C:\Windows\SYSTEM32\DXGI.DLL 00002918:0727/145539 Export hooked: CreateDXGIFactory Target=[DXGI.DLL+0x1e4e0] 00002918:0727/145539 Export hooked: CreateDXGIFactory1 Target=[DXGI.DLL+0x1e680] 00002918:0727/145539 Export hooked: CreateDXGIFactory2 Target=[DXGI.DLL+0x1e580] 00002918:0727/145539 Module loaded. Base: 00007FF885CA0000 C:\Windows\SYSTEM32\D3D11.DLL 00002918:0727/145539 Export hooked: D3D11CreateDevice Target=[D3D11.DLL+0x50660] 00002918:0727/145539 Export hooked: D3D11CreateDeviceAndSwapChain Target=[D3D11.DLL+0x507d0] 00002918:0727/145539 [d3d9.dll+0xcbbaf] CreateDXGIFactory1(riid=IID_IDXGIFactory1) 00002918:0727/145539 D3D env initialize 00002918:0727/145539 Initializing dxcompiler 00002918:0727/145539 DXGI env initialize 00002918:0727/145539 Method hooked: IDXGIFactory_QueryInterface Target=[DXGI.DLL+0x1f800] 00002918:0727/145540 Method hooked: IDXGIFactory_CreateSwapChain Target=[DXGI.DLL+0x5e700] 00002918:0727/145540 Method hooked: IDXGIFactory2_CreateSwapChainForHwnd Target=[DXGI.DLL+0x5efe0] 00002918:0727/145540 Method hooked: IDXGIFactory2_CreateSwapChainForCoreWindow Target=[DXGI.DLL+0x5ee10] 00002918:0727/145540 Method hooked: IDXGIFactory2_CreateSwapChainForComposition Target=[DXGI.DLL+0x5ec80] 00002918:0727/145540 [d3d9.dll+0xce734] CreateDXGIFactory1(riid=IID_IDXGIFactory1) 00002918:0727/145540 [d3d9.dll+0xca5b1] D3D11CreateDevice() 00002918:0727/145540 D3D11 env initialize 00002918:0727/145541 D3D11 Device Params={pAdapter=00000000037D2180 DriverType=UNKNOWN FeatureLevels={{11_0},{10_1},{10_0}} ppSwapChain=0000000000000000 ppImmediateContext=0000000006F97F58} AdapterDesc={VendorId=10DE DeviceId=2520 SubSysId=13331462 Revision=A1 Description=NVIDIA GeForce RTX 3060 Laptop GPU}} pDevice=00000000082D4BD8 HRESULT=0 00002918:0727/145541 Method hooked: ID3D11Device_QueryInterface Target=[D3D11.DLL+0x80790] 00002918:0727/145541 Method hooked: ID3D11Device_CreateVertexShader Target=[D3D11.DLL+0x46bb0] 00002918:0727/145541 Method hooked: ID3D11Device_CreatePixelShader Target=[D3D11.DLL+0x46ed0] 00002918:0727/145541 Method hooked: ID3D11Device_CreateGeometryShader Target=[D3D11.DLL+0xdef30] 00002918:0727/145541 Method hooked: ID3D11Device_CreateHullShader Target=[D3D11.DLL+0x9350] 00002918:0727/145541 Method hooked: ID3D11Device_CreateDomainShader Target=[D3D11.DLL+0x8f60] 00002918:0727/145541 Method hooked: ID3D11Device_CreateComputeShader Target=[D3D11.DLL+0xdea0] 00002918:0727/145541 Method hooked: ID3D11Device_CreateInputLayout Target=[D3D11.DLL+0x46720] 00002918:0727/145541 Method hooked: ID3D11Device_CreateDeferredContext Target=[D3D11.DLL+0xdec20] 00002918:0727/145541 Method hooked: ID3D11Device_GetImmediateContext Target=[D3D11.DLL+0x51430] 00002918:0727/145541 Method hooked: ID3D11Device1_CreateDeferredContext1 Target=[D3D11.DLL+0xdebc0] 00002918:0727/145541 Method hooked: ID3D11Device2_CreateDeferredContext2 Target=[D3D11.DLL+0xdebe0] 00002918:0727/145541 Method hooked: ID3D11Device3_CreateDeferredContext3 Target=[D3D11.DLL+0xdec00] 00002918:0727/145541 Wrapping ID3D11DeviceContext. pCtx=00000000082D5E80 pWrapped=000000000825BBE0 Type=Immediate 00002918:0727/145541 [d3d9.dll+0xc820f] IDXGIFactory_CreateSwapChain(pFactory=0000000008188C20 pDevice=00000000082D4BD8 Desc={BufferDesc={Width=1 Height=1 Format=R8G8B8A8_UNORM RefreshRate={Numerator=0 Denominator=1}} BufferUsage={RENDER_TARGET_OUTPUT|BACK_BUFFER} BufferCount=2 OutputWindow=0000000000050554 Windowed=TRUE SwapEffect=DISCARD Flags={ALLOW_MODE_SWITCH}}) 00002918:0727/145541 pSwapChain=000000000E235C10 00002918:0727/145541 Wrapping IDXGISwapChain. pSwapChain=000000000E235C10 pWrapped=000000000E2D5610 00002918:0727/145541 [d3d9.dll+0xc820f] IDXGIFactory_CreateSwapChain(pFactory=0000000008188C20 pDevice=00000000082D4BD8 Desc={BufferDesc={Width=1920 Height=1080 Format=R8G8B8A8_UNORM RefreshRate={Numerator=144 Denominator=1}} BufferUsage={RENDER_TARGET_OUTPUT|BACK_BUFFER} BufferCount=2 OutputWindow=0000000000050554 Windowed=TRUE SwapEffect=DISCARD Flags={ALLOW_MODE_SWITCH}}) 00002918:0727/145541 pSwapChain=000000000E235C10 00002918:0727/145541 Wrapping IDXGISwapChain. pSwapChain=000000000E235C10 pWrapped=000000000E2D5530 00002918:0727/145543 [gameoverlayrenderer64.dll+0x7db9c] Direct3DCreate9(32) 00002918:0727/145543 Loading dgVoodoo2::d3d9.dll 00002918:0727/145543 Module loaded. Base: 00007FF879FA0000 C:\Windows\SYSTEM32\nvapi64.dll 00002918:0727/145543 Export hooked: nvapi_QueryInterface Target=[nvapi64.dll+0x1690e0] 00002918:0727/145548 HUD creation for pSwapChain=000000000E235C10 pDevice=00000000082D4BD8 00002918:0727/145548 SwapChain HWND=0000000000050554 00002918:0727/145548 D3D11 Device=00000000082D4BD8 00002918:0727/145548 SRGB SwapChain Format: false 00002918:0727/145548 HUD DEV CTX=00000000082D5E80 00002918:0727/145548 SwapChainDesc={BufferDesc={Width=1920 Height=1080 Format=R8G8B8A8_UNORM RefreshRate={Numerator=144 Denominator=1}} BufferUsage={RENDER_TARGET_OUTPUT|BACK_BUFFER} BufferCount=2 OutputWindow=0000000000050554 Windowed=TRUE SwapEffect=DISCARD Flags={ALLOW_MODE_SWITCH}} 00002918:0727/145548 [D3D11.DLL+0xc7dc7] D3D11CreateDevice() 00002918:0727/145548 [IntelControlLib.dll+0x29450] CreateDXGIFactory1(riid=IID_IDXGIFactory) 00002918:0727/145548 [IntelControlLib.dll+0x29450] CreateDXGIFactory1(riid=IID_IDXGIFactory) 00002918:0727/145548 D3D11 Device Params={pAdapter=000000002E3FB1C0 DriverType=UNKNOWN FeatureLevels={{11_0}} ppSwapChain=0000000000000000 ppImmediateContext=0000000000000000} AdapterDesc={VendorId=8086 DeviceId=46A6 SubSysId=13331462 Revision=C Description=Intel(R) Iris(R) Xe Graphics}} pDevice=0000000074F02BA8 HRESULT=0 00002918:0727/145554 [KERNELBASE.dll+0x59746] CreateProcessInternalW(lpApplicationName=nullptr lpCommandLine=ErrorReporter.exe C000FFF6 "D:\SteamLibrary\steamapps\common\RailWorks\TempDump" "RailWorks" "Fatal error in mode FRONTEND. The system is unable to run this scenario on the current configuration, we suggest either lowering the graphical quality settings or attempting to run the game in the 64-bit version, if this fails to resolve the issue please contact our Customer Support Team at https://dovetailgames.freshdesk.com" lpProcessAttributes={nullptr} lpThreadAttributes={nullptr} bInheritHandles=FALSE dwCreationFlags={CREATE_SUSPENDED} lpCurrentDirectory=nullptr unknown1=0 unknown2=0) 00002918:0727/145554 Process created. ProcessInformation={hProcess=000000000000111C hThread=0000000000001168 dwProcessId=2864 dwThreadId=18840} 00002918:0727/145554 Injecting to child process PID=2864 Module=\Device\HarddiskVolume5\SteamLibrary\steamapps\common\RailWorks\ErrorReporter.exe 00002918:0727/145554 Injecting with helper 64->32. Target PID=2864 00002918:0727/145554 InjHelper start. CmdLine: C:\Program Files (x86)\Ninja Ripper 2.0.15 beta\bin32\NinjaRipper2.exe --mode attach --pid 2864 --tid 18840 00002918:0727/145556 Intruder injected to process. PID=2864 00002918:0727/145556 [KERNELBASE.dll+0x59746] CreateProcessInternalW(lpApplicationName=nullptr lpCommandLine="C:\Program Files (x86)\Steam\bin\x86launcher.exe" -hproc 10d0 -hthread 10d4 -baseoverlayname C:\Program Files (x86)\Steam\gameoverlayrenderer.dll lpProcessAttributes={nullptr} lpThreadAttributes={nullptr} bInheritHandles=TRUE dwCreationFlags={NONE} lpCurrentDirectory=nullptr unknown1=0 unknown2=0) 00002918:0727/145556 Process created. ProcessInformation={hProcess=00000000000010CC hThread=00000000000010C8 dwProcessId=1632 dwThreadId=18868} 00002918:0727/145556 Injecting to child process PID=1632 Module=\Device\HarddiskVolume3\Program Files (x86)\Steam\bin\x86launcher.exe 00002918:0727/145556 Injecting with helper 64->32. Target PID=1632 00002918:0727/145556 InjHelper start. CmdLine: C:\Program Files (x86)\Ninja Ripper 2.0.15 beta\bin32\NinjaRipper2.exe --mode attach --pid 1632 --tid 18868 00002918:0727/145557 Intruder injected to process. PID=1632 00002918:0727/145557 [KERNELBASE.dll+0x59746] CreateProcessInternalW(lpApplicationName=.\data\CrashReport\x64\CrashSender1403.exe lpCommandLine=".\data\CrashReport\x64\CrashSender1403.exe" "61ed8591-c95e-42c6-944d-b470984ff640" lpProcessAttributes={nullptr} lpThreadAttributes={nullptr} bInheritHandles=FALSE dwCreationFlags={CREATE_SUSPENDED} lpCurrentDirectory=nullptr unknown1=0 unknown2=0) 00002918:0727/145557 Process created. ProcessInformation={hProcess=0000000000001110 hThread=0000000000000D40 dwProcessId=15772 dwThreadId=13256} 00002918:0727/145557 Injecting to child process PID=15772 Module=\Device\HarddiskVolume5\SteamLibrary\steamapps\common\RailWorks\data\CrashReport\x64\CrashSender1403.exe 00002918:0727/145557 Injecting with CreateRemoteThread(). Target PID=15772 00002918:0727/145558 Intruder injected to process. PID=15772

Anonymous

Hi! Is it possible to rip assets from hoda-base(.)xyz? I want to preserve the models, as the original game has been taken down, but I'm not sure how / new to this. It uses a unity 3D web player.

Anonymous

Hi~ Is there any tutorial on viewing the vertex color of the exported model?

ninjaripper

Import into blender with the option enabled. Open the shading tab. Select the desired VC channel vc_0/vc_1

Anonymous

本游戏为wegame专版,请通过wegame启动游戏

Anonymous

I'm running into an General Error (0xE00101B0 when attempting with overwatch 2 and i didn't see if anyone else was having this issue

Anonymous

Can you support Chinese language

Anonymous

Good evening, where do I find the download of the plugins to open the image in the 3D programs?

Anonymous

where can i download for the addons that opens nr files

Anonymous

hi guys, very cool soft but i have a problem. I want to rip models from DayZ, it use battleye anticheat, and when i try to load dayz from steam or launcher by "Global Injection mode" battleye says that file "dxcapturereplay.dll" is locked, but i cant do what i want without launching dayz with battleye, and i cant start it from default exe file in case that it will run game without battleye.

Anonymous

can i rip bioshock 2 remaster with this

Anonymous

does this work with sims4 and the new EA launcher?

Anonymous

cant find importer for blender after install

Anonymous

Does this mean that the app does not work for this game? DLL injection failed: Status=CreateProcessFailed Msg="CreateProcessInternalW(path) failed: the File or directory is corrupted and unreadable.(WIn32 code=1392)

Anonymous

How can i rip assain creed odyseey???

Anonymous

I cant even open the program. I get a "File corrupted! this program has been manipulated and maybe it's infected by a virus or cracked" dialog on a fresh install and reinstall.

Anonymous

How can i rip pubg mobile skins?

Anonymous

hi guys, very cool soft but i have a problem. I want to rip models from DayZ, it use battleye anticheat, and when i try to load dayz from steam or launcher by "Global Injection mode" battleye says that file "dxcapturereplay.dll" is locked, but i cant do what i want without launching dayz with battleye, and i cant start it from default exe file in case that it will run game without battleye.

ninjaripper

Hello. anti-cheat blocks the ripper. what it is intended for. if the game has offline mode, try disabling anti-cheat

Anonymous

What to do if the extracted fifth personality model texture is missing

Sam Hill

amazing tool, just tested in a couple single player games, I was wondering if it could possibly result in a ban when ripping from Armored Core VI? As long as you are offline when ripping the data I would assume this cannot result in any ban from online play?

long tahan

Many games extract LOD (Level of Detail) instead of the original model. What is the reason?

ninjaripper

it's rendering optimization. just depends on the game. ripper saves everything that is given for rendering