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Hello everyone! First of all, we want to thank you for your support, and we apologize for this late release. It took us a few more days than usual, but there is a reason for that.

As we have mentioned in previous releases, we changed how a few things work with DiCK, especially related to navigation, quests, and your interaction with characters and the world. We built this and tested it originally when we released Ludwick, and since then, we have been slowly trying to adapt to the rest of the world.

There have been limits to how much we can do this without rebuilding everything from scratch, so we were looking to conclude the current act of the story and move to the next one that we could build from the ground up with this new system.

This is why it took us a bit more time; in the previous update, we concluded that story arc, and now, we are moving to the next one. The initial setup took us a bit of time. Still, with this done, updating and expanding the story will be significantly more manageable, and the new characters will be more flexible in their development (transformations, corruption, etc.)

Now that it's also easier to update these elements, we can also start working more on polishing/changing old features, like MC's transformations, castle management, and combat, among other things.

With that said, here is the changelog for this update.

CHANGELOG

  • New accesible region, Tewun District, inside Ku-Liang's citadel.
  • Tewun's is a place dominated by trainers, so your main resource here will be your Willpower instead of corruption!
  • New character, Yuen Sha, is a serpent-like fella.
  • Added art for Yuen Sha.
  • Four quests in this new zone.
  • You can reach this new zone by navigating Ku-Liang if you reach the latest quest or your quest log.
  • Rewrote the previous last quest a bit to fit the transition into the Citadel better.
  • A few typos were fixed with scenes when not loading italics properly.

With this said, we are quite happy with this step for DiCK, as things are smoother now and we can finally move on to properly work on these old systems that truly need a lot of rework. We appreciate your help, and invite you to join our discord; we are quite active there and will try our best to resolve any doubts you have!


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