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Hello Patrons! Before we begin, thank you for your support! As mentioned, we want to finish supporting the currently existing characters before we move on to the next step of the game; we don't want to jump from unfinished to unfinished feature/content anymore.

With that said, we are polishing the navigation system a little bit, adding over 10 new backgrounds, so there is some visual cue when you go through the castle and your city. 

We also are starting to add content to the corrupt version of the characters from Ludwick, starting with Clementine. 

We also added a debug button to switch with how much corruption you ended that story; this will allow you to see the alternative ending content of Ludwick without having to replay the whole thing. It WILL NOT change the portraits of the characters, though (at least not yet), so take that in mind.


CHANGELOG

  • Content for Justin (pure); 3 talk scenes, 2 flirt, 1 date, and 3 s. scenes.
  • Content for Clementine (corrupt); 3 talk scenes, 2 flirt, 1 date, and 3 s. scenes.
  • Debug/cheat button to change Ludwick's corruption (ending) to access alternative content.
  • New backgrounds for the most locations available around the castle and Aurorum. 
  • Minor bug fixes 


With that said, we are also planning and rethinking about combat and enemies, which indirectly also affects management: Until now, adding too many (art) variations to enemies means a lot of more bugs, more cost, takes longer to get them done, and increase the size of the game significantly, we are thinking on reducing this to maybe 2-3 unique images per type of enemy (only doing maybe outfits/futa variations), so we can implement more of them instead. 

We hope you like the changes we have made so far and thank you again for your support, feedback, and if you are not part of our community yet, join our discord! We are quite active and always answer as soon as possible! 








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