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Hello patrons! First of all, thank you all for your support! This month it's pretty important because we have worked hard not just on adding content but also optimizing the game and starting to polish some of the features that have been neglected until now, like management.

The game is faster now, and in a few zones, like in the forest, this will be quite notorious.

We also improved the journal and how we handle workers. Sadly, this means you will have to fire your current workforce, which can only be done through a special button in the main menu in your base, but this shouldn't happen again. Since this feature is incomplete, we hope not many of you are affected by this.

After we are done making the behind-the-scenes part of the management work, we'll add content, but for now, our focus is for it to work as intended and to do a few quality of life improvements.

Changes in optimization

  • We changed the format of the images, reducing the uncompressed game from 3.11 GB to around 500 MB. This also means many scenes load significantly faster.
  • It was changed how the forest is load. We realized there was lag when you were about to fight an enemy in this region. This improves this noticeably.

Management

  • Added a button to the journal that takes you right to your workers. This reduces the number of clicks from 3 to 1.
  • We fixed a bug where punishments made your workers happier.
  • The skills in the journal now are rounded, so they are not difficult or annoying to read, and fixed a bug where a few didn't appear at all.
  • Added how much stamina you have to the journal, so you know how many actions you have left.
  • Multiple balances changes (i.e., making bad conditions more punishing, while decent conditions more rewarding. This is not fully finished yet)
  • Added a button to fire your workers. You can also free slaves and free them. We'll add a way to sell them in the future.
  • Fixed a bug where you could have more than one person working on a unique job (Captain of the guard, more than three cooks, healers, etc.)
  • Changed the kind of workers you can find in the inn. For now, they are the same as enemies that appear in the forest, but we'll make them more unique in the future.
  • The skills of workers are now more impactful: Them having < 25 in a skill will make them almost useless in that task, but now their skills grow faster.
  • The minotaur girl you find with Alba's quest has been changed to auto-generate a portrait like a regular enemy.
  • A few miscellaneous bugs were fixed (i.e. errors when you wanted to buy private rooms)

Content

  • New scenes for Dion, the male satyr. This is a threesome scene with Lorei, the bunny girl, which changes depending on if she has been corrupted or not.
  • Two scenes for Gedim (oral and sex)
  • Three scenes for Ysvyl, the alchemist and potion shop owner.
  • Two dates for Teiya, the kitsune.
  • Two scenes for Teiya (One corrupt, one pure), both are about a festival (Fertility one and a normal one)
  • Two new scenes for Tori, the harpy from Ku-Liang
  • Two scenes for Lisandra, the Lamia (one pure, one corrupt)
  • A scene for Nanshe, the Tulpa

As you can see, this month, we've worked a lot in improving the game without neglecting the content; we'll keep doing our best, for now, to improve these old features and add content to them very soon.

For now, we want to thank you all again for your support, and if you have any feedback or suggestions, please leave a comment or join our discord, where we do our best to answer to any of your doubts as quickly as we can!

Files

132.6 MB file on MEGA

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