Home Artists Posts Import Register

Content

Hello everyone! Here's this month devlog! 

Room transition!
In order to help players understand the transition between layers, I though about this effect.

Has to tweak it a few times to get it right.

Biome change.
I even added a change of floor type in between the transition, to convey a change of zone.

Zoria streetching.
Adding some small details to Zoria's portrait, and a change of clothes.

Sprite loop bug.
This weird bug happened, and I can't really remember what fixed it, I always get so scared when stuff like this happen, because I'm afraid the game could break.

Trying to find the source.
I deleted the chest, but the loop did persist, in a room with nothing but the player. So the problem was inside the player object.

Finding the problem.
Turns out the problem was that the Idle animation of Zoria was under 40 frames, so any other animation over that amount would reset, don't ask me why, I don't even know why this happens.

Controller support bug.
When trying to setup controller support, I faced some weird bugs with movement sprites display.

Testing movement with controller.
You can't see it, but I'm playing with controller here, proof is that can't push blocks yet.

Carrying Mechanic - Torches.
I noticed I can use the carrying mechanic to add many kind of objects, like Torches in this case. It's really easy to implement.

Kidnapper monster concept.
I had the idea of an enemy who flies towards you to grab you.

Their objective.
Their goal would be to carry you over to a point and drop you, to your death most likely.

Concept + Sprite
I kinda wanted to make some torso skeleton thing.

Struggling sprite.
I added this sprite for Zoria, I didn't finish it, nor the way to defeat this monster, since killing it would make you drop to your death anyways. Need more though.

Lever action.
It may be me, but I like actions having their sprite, even if it means having to do many sprites :c

Ingame test.
I love being able to interact with stuff!!

That's all for now! I'm actually using last month's work for the devlogs, next one will have Usable updates!


Comments

Gooey Games

Really like the room transition. Keep it up!