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Hey everyone, I know it's been crazy long since the last update, many of you may know why. That's not an excuse for no new game builds, I know, been doing and adding a lot of new stuff, that I've kept delaying a new demo all the time.

(Yeah that')

I also added a game Icon! Hopefully it'll work.efore the real game starts, you get to explore a bit on a small island you stopover for a night).
-New game menu with 3 save slots.
-Adding perks that are unlocked with stats.
-Re-added crawling mechanics with climb-up animations.
-Added new usable, Sonic Daggers, that are unlocked in the tutorial area.
-Adding a Boss Fight but still in progress.
-There's a lot of changes but I'm 100% forgetting a LOT of them.

Devlog 07
Devlog NPCs
Devlog 08
Devlog 09
Devlog 10
Devlog11
Devlog12
Devlog13
Devlog14
Devlog15 

(Yeah that's a lot of them.)

QUICK NOTE: You can't play with your old Data. (Because new variables added to SAVE&LOAD)

Let me know what do you think of the basic Bandits for now.

For those who never played the game yet, here's a quick tutorial of how to play:

Z: Jump. (Keep press for a high jump, release to cut the jump.)
X: Attack, there's no charged attack, for now.
A: Shield, the shield is a mechanic I havent work too much in, In fact, I'm not sure about keeping it. (I don't really imagine Zoria using a shield.)
C + Direction: Roll, maybe the most important mechanic for combat. Rolling isn't free, it consumes some stamina, and you can't roll without it, so keep the rolls under control when in combat. Rolling makes you immortal agaisnt certain attacks, you can also cancel your attack with a roll, Make sure you practice a bit before going full Crazy Orc on enemies
S: Spell, it doesn't do damage, and changing elements and spell type doesn't work for now.

Love.

AllFenom


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