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Hello everyone, this was a really slow month, with my grandmother passing away and some other stuff.

Tutorial Area.
I added an animated version of the background, I think it makes it look better.

Vertical Parallax.
Something I like a lot, and rarely see in games (Maybe by how hard it is to make.) is vertical parallax, that helps to increase the sense of depth in the background.
Had to really squeeze my brain out for this to actually work.

Darker areas in the same map.
I was really tired of maps with one single dark value, I wanted to add this light change but code is a mess sometimes.

Background change.
Now when going underground areas, background will change too.

New Knockback mechanics.
Had to redo my knocback code from zero. I made it so long ago, so it was really messy, and enemies would get stuff in walls all the time. Also adding a weight value that makes the knockback weaker the more weight a monster has.

New Tree sprites.

The old tree sprites are kinda messy, as many other things around. But I guess that's part of improving.

Improved bird sprites.
Just small changes in them.

Tutorial portrait showcase.
I feel I didn't show this here. Just some fanservice.

When getting a new Tool, you'll see a tutorial scene like this one. Showcasing important information.

Progress on Boss Fight.
Sprites are being done, slower than I'd like, but there's a few already done.

Roll animation.
May look familiar, I used Zoria's animation as a template.

Scream animation.
The animation that plays when Mynx calls for 'backup' to fight you.

Muscular sprite for Zoria.
I made this for fun, and I really liked, if you like, I could update Zoria main sprites to a more muscular version. (Will probably do it anyways, I like it too much.)

Farion Fey - Patron character.
I know I'm really slow with doing Patron's character, I'm sorry about it. I really want to make them as good as I can, and I keep redoing stuff.

BONUS:

Love.
    AllFenom

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