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You don’t know what you’ve done.
I’m not going to lose my faith. I’m not going to stop believing in what I have left to believe in. You won’t change my mind, no matter what happens. I know what I saw. I know what I felt and heard and sensed.
— It was real.
He was real.
He was…  he was real… I know it. I was there… I was… I was…
- Who are you?
A priest?
Ugh. You people, you’re so annoying. Can’t you leave me alone, after the damage you caused?
You don’t know what you’ve done.
I’m not going to lose my faith. I’m not going to stop believing in what I have left to believe in. You won’t change my mind, no matter what happens. I know what I saw. I know what I felt and heard and sensed.
— It was real.
He was real.
He was…  he was real… I know it. I was there… I was… I was…
- Who are you?

 

~ Repeated ramblings by [Redacted], sole surviving, known follower of the Demon-King. His mental state is in poor condition.

_____________________________________________

Quare

Half-Elf / Half-Dark-elf, Female, Assassin

 

 

~ [QUEST] ~

Quest Level: 15 

Description: Night falls around the tower, but despite the moonlessness of the dark, the forest is brightly aglow. Wisps gather in great numbers, forming terrible monsters that must be defeated before the sun rises.
Quest Goal: Defeat a roaming SUB-BOSS-ENTITY: [WISP MOTHER]💀 before the night is over.
Quest Reward: For each participant
  • {Holy}(Normal)[Gold-Plated Dagger] or [Gold-Headed Wand] / [Gold-Plated Buckler]
  • {Holy}(Normal)[Small Health Potion] x 5 or {Holy}(Normal)[Small Soul Potion] x 5
  • [Obols] x 25

Time remaining: 11:59

 

 

[Wisp-Mother]💀

Class: Monster

Element: Nature/Undead

Type: Spell-caster - Illusionist/Summoner

Rank: C

Level: 15

Category: Revenant*

HP: 60/60

SOUL: ∞/∞

A Wisp-Mother is a collection of Will o’ the Wisps, who have flown together and condensed into a large, critical mass of spiritual energies. They put their bodies together, pressing themselves into one, whole entity. Wisp-Mothers are significantly stronger and more aggressive than normal wisps.
The strength of a Wisp-Mother depends on the number of wisps that have gathered to collect it. The more Wisps, the stronger and larger the Wisp-Mother becomes.

[Major Spirit Bolt]: Deals {10} HOLY-DAMAGE to a single target within 18 meters and then explodes for a further {03} HOLY-DAMAGE to all other targets within 5 meters of the impact site.

[Ambient Pulsation]: Drains {01} SOUL from any attacker who strikes with a melee attack, for every attack.

[Aural Calling]: While in combat, passive magical resonances resonate out from the Wisp-Mother, attracting nearby wisps from the forest to join the fight.

*Revenants do not pay SOUL to use spells. They are weak to HOLY. 

 

 

 

Quare whistles, looking at the new quest that had just appeared before all of them, down at the foot of the tower. The menu-screen hovers before an ornate statue.


It is night time, the sun having just left. But such a concept means little to adventurers, who spend most of their days and nights inside or around the dungeons of the world. Sleep rhythms are for those who can afford to live a stable lifestyle.


“I could use some potions,” says her party-member next to her. The black-haired man rubs his chin.


She nods. “It’s good money. Five potions? Hell, in the city, those are… what… thirty each right now?”


“Good?” asks another one of her party members, grabbing her arm. “It’s great! Look, we can get some new equipment too!”


The mixed-breed elf’s ears twitch as her hand fondles the old dagger on her belt. Her primary class used to be ‘thief’, but she later took an advanced class and specialized as an assassin. It has its ups and downs, but one thing is for sure, she really needs a good dagger. She runs the numbers in her head. “Sounds like… three hundred Obols? Maybe more, if the weapons are any good.”


“I bet they are!” says the woman, holding her arm. “After what we got from that big bird’s chest yesterday?” She nods her head, pointing to the glows that start to grow around the forest. “Come on! Let’s go!” she says.


The other groups of adventurers are already on their way, spreading out into teams to take on the many different wisp amalgamations that begin haunting the night.


Quare nods. They’re here to make some money and to get stronger. This is a rare opportunity, a good weapon and items worth this much money?


Gods bless this tower.


It’s their lifeline at the moment.


“Let’s go,” she says, pulling her friend off into the forest. The rest of the party follows after them.


______________________________________________________

Isaiah

 

 

Isaiah watches with folded arms as the adventurers begin to leak into the forest.


“They sure are a lively bunch,” says a voice. Black.


Isaiah looks his way. “Thank you for the preparations with the wisps,” says Isaiah. “I hope it was not a burden.”

 

 

[Prayers]

Prayers have been said at the tower.

+03 EXP

2942/2950 

 

 

“Eh, not really,” says Black. “I mean, we don’t get bodies for the graveyard anymore,” explains the uthra. “Ever since that whole ‘mercy’ ability thing started. So I’m kind of out of work.” He crosses his arms. “I guess it’s nice that the death-count still gives us more wisps though.”

 

 

[New Area Added]

Floor {68}

The sixty-eighth floor of the tower dungeon. It is currently empty.

Capacity: {138} Monster-Points, 06 TRAPS

(The next sub-boss/challenge room will be available in {07} floors!)
(The next boss arena will be available in {02} floors.)

 

 

Isaiah shakes it head. The ground beneath their feet rumbles. “The graveyard will see many days of use yet, Black,” says Isaiah. “But for now, I have bigger tasks for you.”


It lifts a hand.

 

 

 

(Isaiah) used: [Summoned Worker {2}] x 2

Cost: {4} SOUL {100} EXP

SOUL: 34/42

 

 

Two new uthra appear. One of them has a soft array of feathers, wearing a muted gown to match. Beige.


“Nice to meet you.”


The other newcomer is bright and vivid in color, taking on the hue of a particularly ripe, forest berry. Magenta.


Magenta sighs.


“Welcome to the tower,” says Isaiah. It lifts a hand, gesturing to Black. “Please follow Black and listen to him.” It turns to Black. “Black, I need you three to fly to the north, to the hilly regions and then to the south, to the ocean. Search the areas, map them, and find any potential resources we can harvest.”


“Oh, uh sure thing!” says Black.


Isaiah nods.

 

 

(Isaiah) Upgraded: [Summoned Worker {2}] to [Summoned Worker {3}]

Cost: {200} EXP

2742/2950

 

 

Black grows in size, becoming the next level-three uthra. An investment, especially since a level up was so close. But this is an important job. “Go and watch out for owls.”


Black, Beige and Magenta fly off, speeding towards the north.


______________________________________________________

[Pilgrimage]

The tower gains ambient magic from the arrival of strangers.

+49 EXP

2950/2950 

 

 

[Level Up!]

You are now a level {14} dungeon-core!

SOUL: 46/46

EXP: 08/3450

 

[+1 Ability point]

You may choose {1} new ability.

 

  • Gloria – Augments the dungeon-core itself with a variety of higher tier combat, summoning and support abilities 

 

 

Gloria seems like an easy choice to make at this stage. Its fight with the monk was cut short by fate. But Isaiah has the feeling that if luck had not been on its side, things might be very different right now.


— It can’t rely on luck and it can’t always rely on others. If it wants to create a place that is safe and warm and holy, then it needs to be strong enough itself to be able to be relied upon.


Isaiah swipes the window away, surprised at the sudden burst of experience-points. So far, they had been trickling in because of prayers with the occasional bump from failed dungeon-attempts. Although everyone is outside fighting the wisps at the moment, assuming they have the capacity to do so.


It walks towards the edge of the tower, looking down off of the edge.


“Uh, chief,” says Red, flying in.


“I see them,” replies Isaiah. “I… hear them.” It lifts an eyebrow, listening. The distant world below buzzes and hums as a mass moves through the forest.


People.


But it isn’t just another odd, rag-tag group of adventurers or some villagers from the region. A mass of people come down the long road. They’re talking excitedly and examining the area, looking around at the landscape and at the tower.

 

 

[New Area Added]

Floor {69}

The sixty-ninth floor of the tower dungeon. It is currently empty.

Capacity: {140} Monster-Points, 06 TRAPS

(The next sub-boss/challenge room will be available in {06} floors!)
(The next boss arena will be available in {01} floors.)

 

 

These don’t look like fighters. They look just… people. They’re just normal people. Traders and merchants and normal workers of many trades and crafts. If Isaiah had to guess, from the city. There are children with them.


Are they pilgrims?


Are these the first that Bishop Zacaries Montero has encouraged to wander their way?


Given their clothes, which are somewhat of a more fashionable style that leans more towards form than function, Isaiah can only assume so.


“Damn. Should I get another big rock?” asks Red.


Isaiah looks over its shoulder. “Red. I will not accept crushing children with rocks,” says Isaiah. “Please control your bloodthirst against humans.”


Red rolls her eyes. “…But the adults are okay?”


“— Only if they deserve it,” replies Isaiah.


“Anyways, who said anything about humans?” asks Red. “I’ll squish some elves too. No problem, chief. Just ask and I’ll get that rock myself.”


“I can always count on you, Red,” says Isaiah, half-sarcastically as it watches the stream of people diverge. “Get Gray to hand out our tokens of pilgrimage to the newcomers. And no rocks.”


Red flies off to set to work, not even mumbling or grumbling about it.


___________________________________________________

Caeli

Human, Female, Battle-alchemist

 

 

Caeli rubs her forehead, removing the beads of sweat as the cauldron bubbles beneath herself, casting dewy vapors up towards her.


“Okay. Give me that mushroom-cap there,” she says, pointing to the side.


Irascaris looks around the room. “This one?” he asks, pointing at a green cap that had belonged to a very, very large mushroom.


Caeli shakes her head. “No, the orange one,” she instructs. “We need to get those health-potions ready for the quest rewards first. They’ll be the more popular choice.”


Irascaris nods, grabbing the orange mushroom-cap.


___________________________________________________

Red

Uthra, Female, Worker{3}

 

Red flies down to the forge, down into the tunnels below the tower. “Hey, ashy. The chief wants you to get those tokens out to our guests.”


Gray lifts his head, looking up from the forge he’s working at. “Good thing I got so many ready in advance,” says the uthra. “I mean, what else were we supposed to do with all of this gold anyway?” he asks. Another gold bar pops up, appearing next to him in an instant. Gray gestures to it. “White and the others are harvesting so much of this stupid, worthless metal that I can’t keep up with it.”


“Tough it out,” says Red. “We all have our problems. Grind it up into more dust for the dungeon-gate or something.”


Gray sighs, tossing a gold bar to the side. It clatters to the ground, collecting in a heap of hundreds of useless, absolutely worthless, gold ingots.


“It’s too soft for swords. I mean, we can plate weapons with gold, the humans love that,” says Gray. “Real catchy for the eyes. But that’s about it. I mean… maybe it imbues magic better with the holy element?”


Red leans in, planting her hands on her hips. “Did I ask for a lecture? Get those coins out there, let’s go!” she says, clapping the back of her hand into an open palm. Gray picks up a heap of coins and zips off.

 

 

[Token of Pilgrimage]

An indented coin, minted with the iconography of the tower and its keepers. Words of the old scriptures are etched into the rims of the metal, carved by a craftsmanship that is too perfect to belong to any mortal or any mold made by a person’s hands.
This token is bestowed to anyone who has journeyed to the grand-tower of Isaiah.

Effect: When entering the dungeon’s territorial radius, lifts the owner up and past the massive staircase to the shrine on the edge of the floating island.

+1 DARK-RESISTANCE

Weight: 0.2kg

Value: ???

Comments

Adrian Gorgey

Lmao. Also love the 'wat ch out for owls,' really shows that Isaiah still has many bird-like concerns haha

Anonymous

Effect: When entering the dungeon’s territorial radius, lifts the owner up and past the massive staircase to the shrine on the edge of the floating island. The way that is worded, as soon as someone with a token steps into Isaiah’s vast territory, they get taken against their will into the air. That’s what, about a mile or two at this point? I can hear the screams as the returning faithful are dragged helplessly through the air. A merchant’s shock as he is pulled away from all he owns, knowing that he will never financially recover from this. A mother’s anguished wails as she is jerked from her newborn babe, watching in horror as it tumbles to the forest floor since it had no token yet.

Anonymous

Actually, if there is no way to control it then no one with a token can ever leave. It will just be a cruel loop continually transporting people back to the shrine as soon as their feet touch the ground. People become angry, desperate, and despondent as they realize the cruel trap they are in. Some would probably jump off the floating island, splattering on the ground below, only to have their ruined corpses floated back for everyone to see and be resurrected once back on the island proper. I can also see some kind of Battle Royale forming to get tokens, once the strong realize a literal fortune in gold is mostly in the hands of weak pilgrims. Carnage ensues until a winner emerges. A blood drenched destroyer standing atop all the corpses of family and friends, his body festooned with hundreds of tokens. Of course, he would still be trapped... waiting patiently for the next batch of pilgrims to harvest.

Anonymous

Both descriptions for floor 68 and 69 say "The forty-eighth floor of the tower dungeon. It is currently empty." Might be a mistake.

Anonymous

Haha nice.

Undead Writer

Thanks did the chapter!!

Anonymous

cant wait till they find out people love the bling bling. rings, charms and curios.

Vacivus

The exact wording is "When entering the dungeon’s territorial radius," which would imply that it only works out>in, not in>out.

Anonymous

Ah, right. I was thinking the ground territory below the floating territory is separate. I guess both are simply dungeon territory. Still, as the ground territory grows then anyone with a token could be vacuumed up unexpectedly.

Alex Iskandar

You have a surprisingly grim point of view. I never thought of that. But I guess it sounds valid?

Anonymous

True, but it’s meant to be in good fun. I think it would be hilarious for Isaiah to unintentionally unleash disaster upon the land. =)

DungeonCultist

Going to be honest, this sounds hilarious. It's not what I intended, but I can see it happening. I'll keep the idea noted down xD

Jaxer30

Watch out for mighty obs-cu-ra!

DungeonCultist

I think she would eat an uthra, if it came down to it. Good thing that isn't going to happen haha x-x