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Lots of new abilities to choose from this time! We have 4 points to use, so please vote for up to 4 things that you like! =)


- [Holy] -

Ascension – The landscape encompassing the dungeon’s territorial radius separates itself from the sinful world, causing the tower and all of its lands to float up into the air.


Divine Will – Wild, HOLY monsters will begin to make their way from across the world to live, nest and thrive in and around the grounds of the tower


Gloria – Augments the dungeon-core itself with a variety of combat, summoning and support abilities


- [Bastion] -

Traps – Allows your worker minions to develop simple traps and snares in your dungeon, in order to hurt enemies before they can get too deep.


Spatial Room Refactoring – Allows the separation of choices floors into smaller collections of rooms, rather than simply one room per floor.


Advanced Smithing – Allows your workers to create advanced weapons and armor, such as high-quality swords to augment your monsters that are capable of using equipment.


- [Sanctuary] -

Instancing – Creates an instance portal inside of the dungeon-gate. Every party which enters the dungeon will enter into their own, individual instance and be unable to interact with other parties.


Extra large raid parties will still be able to share the same instance.


Mercy {Toggle} – While active: Any intruders inside of the tower who reach 0 HP, or who fall off of it, will be spared and teleported back outside to the dungeon-gate. A severe, unremovable debuff penalty will be applied to them for 24 hours.


Any living, mortal-race denizens of the tower will be returned to their quarters.


Experience points are still gained as normal.


Whole of Body – While on the grounds outside and inside of the tower, all living creatures receive +1 HP / five minutes. All DARK/UNDEAD/DEMON entities are damaged at a rate of -1 MAX HP / five minutes

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