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This build adds the previous mentioned inverse kinematic (IK) system to game to improve grab animations when the character sizes are different. To further test this, the Body Size slider range changed to 0.85 to 1.15 from 0.95 to 1.05. I encourage players to try out different sizes and sliders and see how it performs.


Note that there are 2 major current limitation. The first is that not every grab have IK data defined in json. The ones that do have IK data have a "(IK)" marker added to their names to help differentiate between the grabs with IK data and the ones that don't. Grabs without IK uses the previous system where the character sizes are set temporality set to 1.0 during grabs , whereas grabs with IK data defined will not use this temporary resetting and try to maintain animation integrity via IK.

The second limitation is that the greater the differences in size, the more difficult it is to patch up the animations via IK. So the IK system works the best when the character size difference are <15% and many animation pairs starts breaking at ~30% size difference. Arguably, maybe the Body Slider range should be 0.9 to 1.1 instead, and that's something I may change in the future.

Changelog:

  • Added inverse kinematic system to help patch up grab animations when the character sizes are different 
  • Added IK data for many of the games grabs, the ones with IK enabled are labelled with (IK)
  • Experimental: Body Size slider range to 0.85-1.15 from 0.95 to 1.05


  • Made the unlocking prompt less intrusive
  • Clicking on locked grabs will now show a preview of the grab on the right
  • Grab attacker now receives the AFTERGLOW status just like grab targets do after climaxing
  • Exhibition missions above a certain level of difficult now rewards Essence in addition to other rewards
  • Essence Fragment no longer purchasable 
  • Limited random outfit unlocking after each match to dresser-able clothing instead of everything
  • playing grab-resist animations should test for outfit breaking too


  • Fixed simple graphics mode not working on icons 
  • Fixed a graphic glitch affecting icons in certain intel-cards 
  • Fixed the red light glow graphics glitch that affects certain amd cards 
  • Fixed some vibrator grabs missing .selectable = false flag 
  • Fixed DEFEAT dialogue not triggered if the unit is defeated
  • Fixed START_SIGNATURE_GRAB_ON_VICTIM dialogue not triggered correctly


modding:

  • Added NECK slot to list of possible breakable outfit slots
  • Added method for modders to introduce custom items to shop, see data\_versus_mode\game_datas_merchant.json

Files

Comments

Anonymous

Could there be a system where, with a selection or above a certain threshold of size difference, the vs small and/or vs large grabs could be used?