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Download HERE.

It seems to me that the lighting test build is relatively stable? I haven't got any reports of crushes or major graphical glitches like screen goes to black. There might be slowdowns on full settings, depending on the gpu, but that's expected as more light sources and volumetric lights don't come cheap. Try turning the graphic settings down.

I added voice sounds customization feature onto previous Dialogue customization window and now you can edit which voice sounds to play per character. 

There are 2 ways of using this. The first is to click on the "voice pack id" button and select a premade voice pack (more may be available in the future). This sets the character voice to a premade list and you can use it as it is.

The second is to select the (custom) voice pack which allows you to tweak each voice trigger individually. This can cumbersome, but more flexible. 

(The first pic with handholding is unrelated to the patch)

Changelog:

  • Added pp_futa_w_balls
  • Added voice customization
  • Added graphics option for amount of active light sources
  • Fixed some lighting problems
  • Fixed sweat effect not applying to certain skin parts 
  • Fixed item swap grid incorrectly appearing during restraint-breakout attempts 
  • Outfit clothing material customization now supports more than 8 different materials (might be buggy - had to replace much of the old code)
  • The default grab climax animation will no longer play for PUNISH and singleLoop type grabs; damage still applies
  • Grab targets are now eligible for making grab escape progress if the grab attacker havn't picked a grab for more than 3 secs
  • During grabs, players can hold down any of the escape buttons to continuing escaping rather than having to press button every 0.5s
  • "End Fight" button now no longer appear when a battle is decided to prevent users from exiting the match before receiving rewards 
  • Blocking stamina cost scaling to 10% of adjusted incoming damage from 25%
  • Grappler Focus: now -40% melee attack modifier instead of -1000% stagger resistance
  • Added new fame rank "Notable" that gives +4 recruit slots and chance of higher level exhibition opponents
  • Added new Exhibition opponent level: "Advanced" that uses level 4 AI and higher character level 
  • Added new level 4 AI setting, currently same behavior as level 3 AI but no longer have the 15% "do nothing" idle chance
  • Reduced fame reward of exhibition missions because players are hitting the fame cap too quickly
  • Players can now hold down block button to continuous block
  • Fixed some player input issues that sometimes caused thing like unable to dash or unwanted dashes

From lighting test build:

  • Fixed bug where returning from a sub menu (such as Dresser) to main menu while there is an event pending cause both the menu and dialogue to incorrectly trigger
  • Fixed BGM calls incorrectly restarting the BGM
  • Fixed a save file corruption issue when repeatly saving/loading without restarting the game
  • Fixed displayed recruit cost is mismatched with actual recruit cost
  • Fixed dropped restraints not cleared on stage end
  • Fixed a specific fast floating calc precision issue that can cause graphic glitches
  • Added graphics toggle option for volumetric lighting
  • Added graphics toggle option for shadows

Modding:

  • Added "Add" -> "Light" option
  • Added selected light object lighting editing
  • Added outliner scene lighting editing
  • Added "duplicate" object option when right-clicking object in map editor outliner
  • Editor unique name/id generator will now try to increment the number first if possible. Example: "obj (3)" -> "obj (4)" instead of "obj (3) (2)"

Internal:

  • Added light clustering optimization to handle many lights
  • Added multiple shadowed lights per scene (up to 4 per scene)
  • Added volumetric light shading
  • Added per stage skybox on/off settings
  • Added per stage distance fog settings
  • Added per stage ambient lighting setting
  • Added per light light distance attenuation settings
  • Added per light spotlight angle limit settings
  • Added per light volumetric strength settings
  • Added per shadowed light shadow settings
  • Added per shadowed light perspective shadow-projection settings (limit of 150 degrees)

Files

Comments

Anonymous

I can definitely report. No crashing for me in the lighting build! Has been just as stable as other builds. Looks great, and looking forward to this one too.

Anonymous

Youshould ook when camer like bhind walls