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This fixes the signature grab instantly KO. Also we seem to have an influx of new players (welcome!) and I identified several use cases that could lead into bricked saves and other areas of confusion, so I took sometime to remedy them.

Changelog:

  • Fixed signature finisher ignoring 35% HP restriction
  • Fixed game crash when a grab is started by a non-unique unit
  • Fixed the new EquipSlot MOUTH_COVER, EYE_COVER, EAR_COVER not saved properly
  • Fixed EquipSlot MOUTH_COVER, EYE_COVER, EAR_COVER not drawn to portrait texture
  • Fixed a bug with grab customization changing the preferred target sometimes does nothing internally
  • Fixed a bug in grab customization causing user able to select grabs that doesn't meet attacker body requirements (no more female user only grabs selectable by a futa user for example)
  • Changing loadout priority target will now change the priority target in the grab selection filter as well
  • Fixed a game crash when trying to generate character portrait texture of a invalid character id (such as a custom modded character than removed mod)
  • Fixed a few more crashes due to invalid character id references
  • Combat with only 1 unit (due to missing/invalid enemy data) is now a instant player victory
  • Added a fallback in dialogues when referring to invalid characters
  • Item tooltip now shows individual item price rather than the entire stack
  • Fixed item tooltip sometimes showing incorrect description
  • Added classification for equipment
  • Added delete button for custom poses
  • Savefile now stores loaded mod information, and warns user if loading a savefile that uses a not loaded mod
  • Outfits in Slots MOUTH_COVER and EYE_COVER is now breakable, use "breakoffThreshold": -1.0 to make them unbreakable

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