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Download HERE.

New patch is here! Here are some of the highlights:

First thing first. Added optional costs to grab abilities. This is because the RESTRAINT type grabs were really strong and can lead into easy infinite combos. So now RESTRAINT grabs have a shared 60 second cooldown. This might be too long and maybe needs more tweaking. Individual grab cooldown unfortunately conflicts with the game's grab compatibility replacement system so it has to be a shared cooldown. The "Magic Bind" grab also have a 40 ENERGY cost per use so you can't have an opponent on "Magic Bind" for 95%+ of the time during a match.

A new bunch of head scissor and face sit PUNISH type grabs. A new PLEASURE type grab "fm_suck_on_penis_standing" as well.

New short hair options for males, include a "bald" option too:

Equipment is (back) in game! Purchase them via Shop. You can open up gotcha boxes for a chance of getting even more powerful items than default!

New mission preview screen that include information on both enemies in 2v2 matches:

I been working on dialogue customization and pose customization as well, but feels like they wouldn't be in time for this patch, so decided to move those onto the next patch. (No new story  this patch either)

Changelog:

  • Added 8 new short back hair choices
  • Added 8 new front hair / bangs
  • Added new male bald head option (under back hair)
  • Added new PLEASURE grab: fm_suck_on_penis_standing
  • Added new PUNISH grab: punish_headscissor_reversed_relaxed
  • Added new PUNISH grab: punish_headscissor_reversed_intense
  • Added new PUNISH grab: punish_headscissor_reversed_squeeze
  • Added new PUNISH grab: punish_facesit
  • Added equipment system (back) into the game
  • Added purchasable equipment from shop (note: equipment does not affect character appearance - use Dresser for that!)
  • Added loot boxes purchasable from shop, chance of getting magical equipment with additional bonuses
  • Added (optional) casting costs to Grabs
  • Added new secondary stat: super meter gain rate
  • Added new level up focus: "Eloquence Focus": +50% super meter gain rate, -35% cooldown recovery
  • Added PP stain when opponent climaxes
  • CHA now adds 5% super meter gain per point (instead of 5% max energy)
  • RESTRAINT grabs now have a universal cooldown of 60.0 secs (reduced by cooldown recovery)
  • "Magic Binds" grab now has 40 energy cost (in addition to cooldown)
  • Attacking characters held by a device now deals max HP damage at a x0.05 ratio
  • Updated grab icon grid to reflect grab costs (same as abilities costs)
  • Updated AI to handle grab costs (prioritize grabs they can use, or release target if no valid grab is available)
  • New grab replacement rule: replaced grab and original grab must have same .device.canSpawnDevice
  • Ability cooldown is suspended during grabs
  • Experimental: new random characters can now generate RESTRAINT grabs
  • Escape menu now pauses the game
  • Added a leave button in character selection window on the top right ("X")
  • Reorganized Save and Load button into Data submenu
  • Upgraded mission selection ui to support previewing 2v2 matches better and shrunk the text size
  • Randomized males now prefers back hairs with "short" tag if available
  • AI disable time from player input increased to 4 secs (from 1 sec)
  • AI will now back away and maybe switch targets if target is the grab target and is in a invulnerable grab state
  • Events: now can only trigger one new event chain per turn
  • When not in grabs that utilizes PP, PP should still jiggle a little even at max hardness
  • Air juggle time extension now only applies if the attack itself has > 0 staggerTime or airTime. (Fixed aerial abilities like "dropkick" not providing stagger resistance)
  • Fixed The CPU can fill up the escape bar while it's climaxing (player cannot).
  • Units in a grab no longer collides with other units

Modding:

  • Renamed "ANAL" target to "ASS" to be more consistent with other parts
  • Renamed Outfit .flags to .tags to be more consistent with other datas
  • Added .iconOutfitId to ItemData to use outfit icons instead of specified .iconFile
  • Added support for animated models in StageDatas
  • Added head customization in dresser

Files

Comments

Definitely not a Lobster

I'm completely biased since the restraint grabs are the thing I play this game for, but 60 sec on a shared cool down is incredibly frustrating. I appreciate that restraints make obnoxious combos, however the appeal of slowly trapping an opponent in bondage throughout the match is completely gone with this change. Even using the surrender portion to attach all the restraints is diminished since if you attach vibes the enemy can climax and end the match before everything is set up. If I may suggest, perhaps the cooldown should scale with a stat? Like the higher your charisma or something the lower the cooldown.

Anonymous

For some reason mega download isn't working properly for me

Anonymous

Everytime I try to enter exibition mode it keeps giving me an error message and creates dmp files. Never encountered this before so I'm not sure how to resolve it.

Anonymous

How to handle it in the first person

enlit3d

first person is a cheat only feature you can get at https://www.patreon.com/collection/62409?view=expanded

enlit3d

did you use mods for the previous version? If so, make sure to copy those mods over

Jaspe

i'm getting this same error as well enlit could take a look at the dmp file with me?

Jaspe

actually I was able to solve it by going to a the data folder and removing the affected mod that was causing the problem they may need to dig through that and plug and play with them to find the culprit

Anonymous

That was definitely the issue. I had mods in the previous version and adding those mods to the updated version fixed the error.

Anonymous

how do use mod

Anonymous

I have an idea for a cheat. How about the ability to turn self-inflicted lust during grabs on and off? Would that be possible?

Anonymous

Can there be an option where you can determine the surrender health level - and an option to turn it off?

Frank Baum

The "Expanded_Moves_FF" and "Expanded_Moves_FFF" cannot be used anymore. Any possibility to replace these moves? I liked them a lot! Also, any possibility to add pubic hair?