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Added new super meter and signature grabs! There is now a red meter that starts at 0% and it is filled via dealing and receiving damage. When it is full, you can unleash a new signature grab! This grab is very powerful, 2.5x as strong as normal plus full invulnerability during cast and uninterruptable by outside attacks.

This is what the new bars look like. Cut the stamina meter in half to make room for the new red super meter.

You can select your signature grab in the H-Lab at the bottom.

Added 4 new abilities for more variety in fighting styles. They show up randomly in leveling ups.

Also added 3 new grabs, a suplex PUNISH move plus 2 a$$ targeted moves.

https://twitter.com/Enlit3D/status/1704952185505906725

Speaking of a$$. There is a change of how those moves work. In the previous patch, the check for a$$ is same as check for female or futa. But that is no longer the case. Everything is a valid target now :).

Last but not least, added more story. A mini 3 match "tournament" with a unique and powerful reward at the end.

Changelog:

General:

  • Added 2 new a$$ targeted grabs
  • Added new suplex PUNISH throw
  • Added new super meter (red) - starts at 0%, deal damage and taking damage to gain super meter, or reduce opponent's super meter via climax
  • Added new super ability - charge super meter to 100% to unleash these powerful attacks
  • Currently - only signature grab super is available - fully invulnerable during cast, deals increased damage (x2.5) and is not interruptible by other unit attacks
  • Added signature finisher grab selection under H-lab
  • Added new ability "Low Kick" - "A strong kick towards opponent's legs. Deals decent damage and has high stagger power. Can transition into other abilities early."
  • Added new ability "Headbutt" - "Headbutts an opponent. Deals high damage."
  • Added new ability "Low Power Kick" - "A strong kick towards opponent's legs. Deals decent damage and has high stagger power. Can transition into other abilities early."
  • Added new ability "Shoulder Slam" - "Charges at opponent with a quick shoulder slam. Has high stagger resistance."
  • Added new mini-tournament story matches after Newbie Killer match, with a rare item reward at the end
  • The ask user to select file window (e.g. dresser import/export) *should* be on top of game window now
  • Added text scaling to the numbers in the unit bars
  • Fixed the UI toggles not working properly for P2
  • Escape Progress now no longer resets when switching grabs while placed on a device
  • Fixed a bug that caused stamina to start regenerating faster than intended
  • Added additional clean ups for outfit texture and portrait texture generation
  • Every character now has a$$ for purpose of grab requirement determination instead of only females and futa have em
  • Added a rotation limit to how far the head model can turn away from the body mode
  • Fixed a bug caused throw grab attackers to be off by some frames at the end
  • Dash now has a 0.5 sec cooldown
  • Tweaked a bunch of abilities
  • When using abilities with bonus flinchResist, take less stamina damage from attacks
  • Parry action now checks for the ATTACK key down while holding GUARD key - this should help eliminate unwanted parry attempts
  • PUNISH grabs now inflict max HP damage to recovering units
  • PUNISH grab max HP damage reduced by 25% to compensate for above change
  • Fixed a bug that caused trying to use ability via holding DIR + SPECIAL key to be ignored
  • UI: added ability descriptions for unparryable attacks and hit downed attacks (no functionality change)
  • AI: may now use hit downed abilties on downed enemies instead of only grabs
  • AI should now needs a dash before they start running, just like player controlled
  • AI should interrupt allied under grabs more much eagerly
  • Fixed characters able to air drift while using jumping abilities such as "Jumping Uppercut"
  • Fixed story missions always show "Push over" difficulty level
  • In grab selection and clothing selection, selecting an item no longer resets the scrollbar to the top
  • Fixed a bug in not correctly removing all meshes in certain outfit meshes (such as bunnysuit)

Modding:

  • Fixed custom body ReactivePart not working
  • Added AbilityTransition.onAnyAbilityUse transition type
  • Added a warning for when duplicated skeleton animation is detected
  • Added new Consumeable item effect: PermanentStatBonus

Cheats:

  • Added outfitDurability in combat tweak cheat menu
  • Added superMeterGain in combat tweak cheat menu

Files

Comments

w0mpy

It possible to disable certain things? Not a fan of in fight body modifications.

Anonymous

There seems to be an issue where the list of grab moves for the opponents no longer appears when you click the magnifying glass.

Anonymous

Is there a way to make an option where you have a choice for AI to surrender or make the surrender lower? Current surrender is a bit too high in my opinion.

w0mpy

If you'd like small bug reports it seems that if an AI controlled character uses magical binding as their ultimate grab they will not follow up on it after. Didn't do extensive testing but noticed something odd and sat in grab a few times for a good 30 seconds to a min and they took no action

PJ

Could you pls mark girls with dick as futa everywhere? It is very irritating expecting to fight a female and get shoved a dick in your mouth or other holes. Like the sucubus in custom match but also had exhibition matches where female suddenly pull out a dick. Even better would be futa content as optional to disable it globally. Anyway thanks for building that fun game.