Heroine Rumble2 v0.104 - Intel card graphics fix? (Patreon)
Content
Download HERE.
With the release of the public trial version, Heroine Rumble 2 reached to a lot of new players. As a result, there is a far diverse range of hardware that the game got to run on, and turns out there were some issues with specific graphic cards and drivers. This patch aims a fix towards certain intel graphic cards, which may cause this "shadowy" look:
But that is not all, this patch also continued on the bondage train and vibrator attachments are implemented in game. Previews up on twitter. (Or is it X now?)
It also includes a bunch of small-ish features and improvements, such as HP bars for allies and enemies.
Changelog:
- Added a possible fix for certain intel graphics drivers rendering everything in black
- Added animations setting for InsertAttach outfits (to animate the vibrators)
- Added dynamic booba n***** erection level (similar to p**** erection)
- Added InsertAttach .lustPerSecond effect
- Added InsertAttach .motionsOverride effect
- Added InsertAttach .randomFlinchChance - may cause target to randomly flinch when getting hit or when trying to do actions
- Added new restraint grab: "restraint_b***_vibrator"
- Added new restraint grab: "restraint_pu***_vibrator"
- Added new pe*** ring vibrator attachment
- Added new restraint grab: "restraint_pe***_vibrator"
- RandomTripChance of blindfold to 20% (from 10% )
- First person view (cheat only) now looks at center of chest rather than center of head
- Added teammate and enemy-teammate health bars for battles with >2 combatants
- Readjusted background music volume and the Music volume slider should apply its effect more gradually
- p****_male now requires male body and p****_futa now requires female body. This fixes randomized males not having balls on their pps
- Fixed auto camera not being re-enabled when player 2 inputs a movement key (just like player 1)
- Fixed re-target button (default Q) not switching to targeted unit health bars
- Fixed bug where grab damage is not scaled with how fast/slow the grab animation is
- Fixed bug where >> NEW << recruits could roll monster-only grabs (such as Slime stuff)
- Changed so that >> NEW << recruits no longer roll into size-difference grabs
- Fixed maid_set erroneous inner.001 material
- Added captioning for F3 intermediate render outputs for better debugging
- Fixed Escape-Options menu sometimes not closeable
Modding:
- Added AppearanceChange .ReactivePartsChange that can disable things like Jiggle bones temporary
- Renamed .tripChance to .randomTripChance
- Added FUTA_SMALL/LARGE_BASE base char datas to inherit from