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With the release of the public trial version, Heroine Rumble 2 reached to a lot of new players. As a result, there is a far diverse range of hardware that the game got to run on, and turns out there were some issues with specific graphic cards and drivers. This patch aims a fix towards certain intel graphic cards, which may cause this "shadowy" look:

But that is not all, this patch also continued on the bondage train and vibrator attachments are implemented in game. Previews up on twitter. (Or is it X now?)

It also includes a bunch of small-ish features and improvements, such as HP bars for allies and enemies.

Changelog:

  • Added a possible fix for certain intel graphics drivers rendering everything in black
  • Added animations setting for InsertAttach outfits (to animate the vibrators)
  • Added dynamic booba n***** erection level (similar to p**** erection)
  • Added InsertAttach .lustPerSecond effect
  • Added InsertAttach .motionsOverride effect
  • Added InsertAttach .randomFlinchChance - may cause target to randomly flinch when getting hit or when trying to do actions
  • Added new restraint grab: "restraint_b***_vibrator"
  • Added new restraint grab: "restraint_pu***_vibrator"
  • Added new pe*** ring vibrator attachment
  • Added new restraint grab: "restraint_pe***_vibrator"
  • RandomTripChance of blindfold to 20% (from 10% )
  • First person view (cheat only) now looks at center of chest rather than center of head
  • Added teammate and enemy-teammate health bars for battles with >2 combatants
  • Readjusted background music volume and the Music volume slider should apply its effect more gradually
  • p****_male now requires male body and p****_futa now requires female body. This fixes randomized males not having balls on their pps
  • Fixed auto camera not being re-enabled when player 2 inputs a movement key (just like player 1)
  • Fixed re-target button (default Q) not switching to targeted unit health bars
  • Fixed bug where grab damage is not scaled with how fast/slow the grab animation is
  • Fixed bug where >> NEW << recruits could roll monster-only grabs (such as Slime stuff)
  • Changed so that >> NEW << recruits no longer roll into size-difference grabs
  • Fixed maid_set erroneous inner.001 material
  • Added captioning for F3 intermediate render outputs for better debugging
  • Fixed Escape-Options menu sometimes not closeable

Modding:

  • Added AppearanceChange .ReactivePartsChange that can disable things like Jiggle bones temporary
  • Renamed .tripChance to .randomTripChance
  • Added FUTA_SMALL/LARGE_BASE base char datas to inherit from

Files

Comments

Anonymous

Hopefully we can see the OG HR characters back, like amber, rose, Wolfie and etc

james

This game is fantastic so far, I have noticed that if you are using restraints and select for your character to be AI controlled the character will start repeatedly using the same restraint option back to back even if that restrain is already on the opponent?