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Small patch with new mouthgag restraint and bugfixes.

Changelog:

  • Added new grab "restraint_mouthgag" to put a mouth gag on opponent
  • While mouth gagged: character takes 20% increased H damage, voices are muffled, and prevent grabs targetting MOUTH and grabs using MOUTH part
  • Fixed KOed and Disabled characters being able to grab reversal
  • Added BREAST tag to Mindcontrol .attacked so the animation with hand and breast should align more properly
  • Fixed AI trying to input Special key to break restraints rather than Attack key
  • Surrendering during grabs (Jump key) now only works if below 25% max HP (red)
  • Fixed swapping weapon causes stats to reset
  • AI when moving backwards may pick a random direction rather than just a straight line to mitigate some getting stuck in corner problems
  • Getting staggered, aired or knockdown will now reset the input queue
  • Fixed device spawned for grab icon generation not cleaned up properly
  • Added a fix for windows scaling issues in high DPI screens

Modding:

  • Fixed a crash when grab attacker climax in a custom grab_loop .transition.onClimx -> grab_climax setup
  • Fixed grab stop applying effects when GrabChange.transitions fails
  • Fixed custom climax grab animation causes grab to loop back to original even without transitions.onEnd
  • Added .dashAttack property to WeaponMoveset
  • Fixed grab attacker properties not resetting properly when exiting from a grab with device

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