Brawler Mode Preview (Patreon)
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Brawler/Beat-Em-Up Mode (call it Scuffed Brawler? For consistency?) is ready to go!
Okay, sort of. The game mode is ready to go. You can take a look at the preview here:
https://twitter.com/Enlit3D/status/1450003634440192000
The beat-up-up game itself is working fine, however, I didn't have the time to incorporate the dialogue and recruitment systems into it, which was what my original plan was.
I did manage to do quite a bit though; starting from the Finishing-Grabs system I talked about in the previous post.
In addition to that, I added weapon-swapping and a new weapon-equipment slot, that will also change the character's animation set: https://twitter.com/Enlit3D/status/1448159137972424710.
Then I did a whole bunch of stuff related to the brawler mode; things like camera tracking, stage transitions, AI tweaks, ranged weaponry and AI for it, a separate necklace outfit slot, etc.
Oh and one thing I almost forgot to mention that there is a new AI behavior change in real-time mode, which is that nearby enemies will now keep a safe distance away from their target when they are are under a grab. This is so that the AIs will not crowd up at the target and block the view.
I think I'll stop it here for the brawler game this month. A build will be available for patrons very soonTM!