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While waiting on the poll result to come in, I implemented the placement and removal of arbitrary models to the engine well. They allow for far greater detail than merely sticking to voxel cubes.

Working on getting girls on screen and towards something playable now.

As for the combat poll, the majority are in favor of independent attacks and movement. And some suggested that the movement freedom can be limited base on what kind of action the user is performing. Perhaps heavier attacks are more restrictive and/or stats should have a role.

A good idea certainly, but the tech wasn't quite there yet. (HR locks in movement during attacks). Basically what needs to done is to have separate action for upper body and lower body. That part is easy. The difficulty lies in "joining" them together.

The tech for "joining" the body parts together is inverse kinematics. Something I am actually very interested in implementing. It have other applications as well, such as placing hand more firmly on the different sized boobs rather than hover/clip :).

Anyways IK is the last piece of tech to implement before the shift towards content. It shouldn't take too long.

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Comments

BoogerBrigade

Looking good so far, although background models may be better left as just pass-through destructible than solid anchors, for ease of access

enlit3d

Yea possible to set whether or not each model will contribute to collisions.