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Did y'all know I'm making a puzzle game?

I admit I haven't talked about it much on here! In an effort to better familiarize myself with GODOT and finally finish a game project for the first time in many a year, I've constructed a pretty simple color-match puzzler with a unique focus on resource management and juggling priorities. One of those priorities is to match enough little goo balls to help these gals go from lumpy to lovely!

Every set of girls you finish makes it easier to keep yourself in the game, and that should be enough, but it certainly couldn't hurt if the ladies were lovelier than this hastily-assembled placeholder sprite I threw together to test the base UI for the concept. So here they are, designed and ready for their debut!

And, of course, they'll happily celebrate once you get all three of them ready to go!

I've postponed making art assets for the project or any major announcements on the matter until I knew it was functional and not something I'd be utterly defeated by the scope of right after starting, BUT!! The game, while aiming to be a simple browser-based affair, is designed to scale, supporting things like different color sets and themes, board sizes, and color counts! If people take to it, it could pretty reasonably be expanded into something more interesting, is what I'm saying, and maybe even a little more what my core audience expects (naughty). We'll see!

It's been fun learning different aspects of GODOT while putting this thing together, and I am very much finding the engine more adaptable to my specific ambitions than Game Maker Studio was (and much more approachable for my weird little brain than Unity, for whatever reason). I still haven't given up on Orphan Wood, by any stretch, but the engine I was working with just had too many limitations getting in the way of a reasonable workflow that none of the competition seemed to be struggling with nearly as much. I hope Slime Forest is a promising start, and that y'all will look forward to being able to try it out for yourselves!


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