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Windows / Linux / OSX:

https://ruffleneck.itch.io/hunt-and-snare-r527/patreon-access

Steam Beta Password: (Not needed if you own Hunt and Snare on Steam!)
(See https://www.patreon.com/posts/steam-guide-and-22354445 for more information)

Current version: r5.27i (for Windows / Linux / OSX)


r5.27i Changelist (23.12.2021):

  • YULE items: Two new collars added to pool of loot from presents, and one new pair of antlers
  • YULE prey: -Secret on Skiia-
  • Split head slot to a face wear and a hat slot primarily for future use, but also allows wearing halloween masks with hats now
  • Fixed Lingerie seller not introducing herself properly
  • Fixed restocking event of traders and it should now properly stock up traders and if you spend enough time away on a different island there’s a chance to fully restock a trader
  • Fixed jiggles not working in acts on islands
  • Fixed missing colliders in Lumbermill barrels
  • Fixed trash cans stacking items on restock event
  • Fixed releasing crew sometimes not unequipping them properly
  • Fixed gun being left open if starting to autorun while reloading
  • Fixed advanced fur being selectable on rendering modes that don’t support it
  • Fixed breasts clipping through clothes with upper_lingerie_basic item
  • Fixed post processing AO and SSR effects not checking OpenGL and compute shader support
  • Potential fix for player ragdolling on Kizan when loading save
  • MODDING: Added support for modded piercing equipment appearing in acts
  • MODDING: Act locator modification support for overridden NPCs
  • MODDING: Fix for replacing NPC visuals with built-in characters via mod
  • MODDING: Fix for issue with spawning NPCs indoors
  • MODDING: Fix for issue with animation missing for NPC (nullref)


r5.27h Changelist (28.10.2021):

  • Added new Halloween skins to Kizan (3) and Ful (1) that were missing skins, others had sets already
  • Changed Seasonal event dates to be a bit more lenient (lasting few more days in both directions)
  • Improved fitting of some hats on different species
  • Improved restocking of Lingerie and Cloth merchant trader inventories and they should be more likely to "fill" instead of "emptying" their stock now
  • Fixed problem with Halloween skins not spawning when they should
  • Fixed bugged chest in Amber woods
  • Fixed typo in Sterling conversation
  • Fixed couple of typos in Lumberjack conversation


r5.27g Changelist:

  • Improved trashcan functionality by making them more aggressive when emptying and allowing player to manually stack trash to make space for more trash (just like in real life!)
  • Fixed Admiral's hat quest not completing correctly
  • Fixed Skiia mountain passage having follower dialogue when follower was not present
  • Fixed ear jiggles issues in some act animations
  • Fixed an item's icon appearing as pink cube in inventory instead of its icon
  • MODDING - Added option to refresh mods when in Character Creator or Showroom


r5.27f Changelist:

  • Fixed piercings not positioning correctly
  • Fixed gap between vagina meshes when using negative outer labia morpher
  • Fixed floating rocks and collision issues in Kizan Ashens and in few other places on Kizan
  • Fixed Kizan well changing roof material(s) at distance
  • Fixed Pinch act location Kizan again
  • Fixed Shipwreck quest failing to turn itself in (for fourth time, pesky hat and Kess)
  • Fixed Lumberjack girls trying to take more money from player than they say they do
  • Fixed some inaccurate occlusion meshes on Kizan
  • Fixed error reporting related to controllers
  • MODDING - Timer feature; You can get current time with $currentTime and store it in variable, and then use <<compareTime>> to get difference in hours. Do note that *time* isn't an ingame date, but rather an internal ticker based on day night cycle and thus shouldn't be used in conversations as a specific day. Also allows making comparisons between specific hour "in the same day". These are updated in _Cheatsheet.txt
  • MODDING - Added additional option to check for player follower. The old $hasFollower simply checks if player has a follower, where as $hasFollowerSpawned checks if follower is actually present with player.


r5.27e Changelist:

  • Fixed nipples getting inverted with clothes and piercings (was actually flagged fixed earlier, but wasn't in build, oops!)
  • Fixed piercing offsets and positions.
  • Fixed music not playing normally.
  • MODDING - Locations now have a literal name, meaning <<moveTo>> can be used to teleport player to a custom Location.
  • MODDING - Modding helper tool should now print floats properly.


r5.27d Changelist:

  • Fixed bugged chest full of dyes on Skiia.
  • Fixed round chest inside a rock on Skiia.
  • Fixed Pinch oraling inside a well on Kizan.
  • Fixed typo in Spirit conversation.
  • Fixed issue with empty properties breaking interaction (largely modding related).
  • Fixed blurbs not appearing when player approaches a source.
  • Fixed distortion in footstep sounds.
  • Fixed wind not working properly on default starting weather.
  • Fixed audio volumes changing when performing transitions.
  • Fixed player looking in wrong direction when talking to crew.
  • Fixed right side piercings not jiggling properly.
  • Improved "hiding place" locations for spooked prey.
  • Improved spawning amounts on some large(r) spawners on Skiia.
  • Changed Saera to stick around all day and night fiddling her bugs because she is part of a quest and hard to find normally too.
  • Added "empty file" on install directory to ensure mod install folder is easier to find.
  • MODDING - Changed format on equipment[{}] definition to allow sharing equipment sets between NPCs.
  • MODDING - Added file format whitelisting to ensure no workfiles are uploaded with mods (only allowed file types are .pail, .bytes, .yarn.txt, .txt, .md, .png, .tga, .jpg, and .jpeg) also fixes issue when selecting non-mod folders for uploader.
  • MODDING - Added support for variables storing item names when using <<equipItem>>, and variable support for <<giveOpinion>> and <<giveRenown>> (this is not used in-game currently)
  • MODDING - Added new commands <<unequipItem>>, <<testCanUnequipSlot>>, <<GetSlot>>
  • MODDING - Mod icon ratio changed to 4:3, this is so that mod highlight banners can be used on Steam Workshop.
  • MODDING - Fixed custom NPCs always coming with grey panties.


r5.27c Changelist:

  • Fixed vaginal acts not appearing properly as acts
  • Fixed mesh issues with some Kizan decoration
  • Fixed various conversation typos related to italics text or other minor typos


Full Changelist:

  • NEW - Island - Kizan - A new jungle island players can explore and hunt Kizan on. DO NOTE THIS IS THE FIRST PASS OF THE ISLAND, and mainly contains NPCs on the upper part of the island, while the lower part of the island is only for hunting! There’s also two new music tracks for Kizan. Visit Juin after talking to Selis and Horveek to get started on ship quest! (Also don’t forget to talk to Kort, he can help you travel up and down the island later!)
  • NEW - NPCs with full acts - Pherris (MxF, short ful), Kort (MxM, kizan), and Alizeth (FxF, tall davh) on Kizan (upper part).
  • NEW - Steamworks mod support - Mods can now be uploaded and downloaded via Steamworks too, instead of just manually. (NOTE: The page is not enabled prior full release of the build, but uploader does work!)
  • NEW - Ful subspecies for Davh - A tribal fox subspecies of davh native to Skiia. Has a unique fox head morpher, 6 unique ful skins + 1 generic fox skin shared from Davh, and 4 tail variations. The wild ful on Skiia are replaces with the actual ful subspecies; Old captures are not updated as they’re technically just davh with fox skins!
  • NEW - Advanced Fur - New fur system on characters with improved visuals and generally better performance. This requires DX11 GPUs, but older hair shells system is available for non-DX11 GPUs. Has options menu option added to furs.
  • NEW - Species specific vaginas - Added unique and more detailed vagina meshes for each species.
  • NEW - Added smooth penis and vagina option - It is now possible to switch to “smooth” (undetailed) versions of penis and/or vagina in options menu. The option allows disable or enabling both individually and only on player, on npcs, or on everyone.
  • NEW - Softbody effect - This effect adds some additional “tertiary” motion (if primary is animation, and secondary is jiggles) to softer body parts like breasts, butts, and stomachs. Morphers adjust the softbody effect amount (e.g. small butt wobbles less than big bugg). Has a new options menu option related to it.
  • NEW - Map detail pass - Skiia map is now updated to a more detailed and accurate one, and matched in ratio with Kizan map.
  • NEW - MODDING - Custom NPCs and conversations - Ability to create new written NPCs with ability to use existing animations on modded characters. This feature allows adding custom NPCs with unique dialogue that can reuse sex animations used by other NPCs.
  • NEW - MODDING - Conversation overrides - Ability to override conversation nodes to expand or change conversations of existing NPCs (e.g. reuse existing act to give a sex act to Aruth).
  • NEW - MODDING - Character overrides - Ability to override existing characters ingame, although pre-made NPCs will always keep certain parts to ensure they work in-game.
  • NEW - MODDING - Helper tool - Will print out location information and certain previews to help out setting new NPCs and act locators up.
  • New - Prey special palettes are reworked to be both more colorful but also truer to original colors; Generally it means that there’s one or two bright colors on special palettes instead of a fully muted palette replacing all colors.
  • New - Quality of life “portals” that make some travel actions easier and faster; E.g. Ship hull ladder leading to ship from the sea. Or ladder on Kirhaal dock leads up now, instead of forcing player to jump up. Or ship portals to dock when looking towards right from the ship exits or crew camp when looking left.
  • New - Minor NPCs - Lumbergirls Kara and Rotta on Skiia lumbercamp, and Losch and Droog on Kizan.
  • New - Vision blockers added to tall(est) grass/wheat on Skiia; They block visibility to the player while hiding in the grass, but prey will still spot the player if they get too close.
  • New - Reworked all spawners on Skiia to improve both coverage and availability of certain skins.
  • New - Reworked Skiir’s Wrath pass. It is now event driven as opposed to just barren pass you walk through.
  • r5.27b: Added backups to actor updates when updating an older actor data to match newer changes.
  • r5.27b: Added toggle to hide ear tip and jaw corner fluffs on faelain in character creator.
  • Added a toned body material for certain faelain characters (Timathi <3 and some new ones).
  • Added one shot blurbs to some NPCs or locations in-game.
  • Added jiggle performance tweaks to enable and disable jiggles based on distance.
  • Added missing kizan head morphers to character creator.
  • Added fur performance tweaks to enable and disable fur based on distance similarly to jiggle, also culls the fur meshes out completely at distance.
  • Added permanent collars item to followers that can be removed like a normal item when recruited to crew.
  • Added body furs to characters, filtered based on species (e.g. faelain and ful have all body fur, davh has limited, while kizan has none).
  • Added back button to character creator.
  • Added tail randomization to character creator randomizer when species icons are clicked.
  • Dialogue additions to Horveek so that you can talk about his gun more.
  • Dialogue additions to merchants around the market place so that they can be asked more about Horveek.
  • Dialogue is added to the crew on Kizan, and after they’ve met with Juin for the first time.
  • Dialogue additions to Alphron, Aruth, and Rolan to add topics about Horveek and Shiri (and Selis in case of Alphron).
  • Dialogue additions to Bimmy to talk about their sailing a bit more after encountering Pherris on Kizan.
  • Dialogue improvements to the dialogue of Timathi, and Girda.
  • r5.27b: Increased maximum crew size to 8.
  • r5.27b: Increased maximum stack sizes for piercings.
  • Increased maximum stack sizes for dyes, ammo, and currencies.
  • r5.27b: Improved performance of act ghosts further (removes some additional meshes that are not used.
  • r5.27b: Improved vagina piercing locations as occasionally it looked like the piercings were floating
  • Improved jiggle smoothness dependent on fps by reworking delta time calculations.
  • Improved species/subspecies tool tip texts for character creator.
  • Improved inventory restocking for Tecius to ensure he gets new items too, instead of just slowly draining up.
  • Improved eye shaders to use detail dots to evade soulless looks.
  • Improved load times by switching all textures to streaming.
  • Improved cloud performance with reprojection settings.
  • Improved performance of act ghosts (removes more of the unnecessary effects from them).
  • Improved expose butt character creator animation to show vagina a bit better so that it’s easier to tweak and preview it.
  • Improved head look weights when looking at things (e.g. in main menu)
  • Improved distant visuals of Skiia’s mountain as it was looking a bit too smudgy.
  • Improved rough dirt visuals on Skiia to add a bit more fidelity to it.
  • Improved character body transparency between components by using vertex color cutoff instead of transparency pixel to save a sampler in shader.
  • Improved lantern shadow casting.
  • Improved dynamic placement of random act locators.
  • Improved fur color baking to only bake once and then reuse the baked texture all around the character.
  • Improved conversation raycasts with NPCs to make triggering conversations a bit easier.
  • Improved animation performance by disabling unused solvers (largely in actors not in acts).
  • Improved occlusion culling accurate on Skiia to better block out buildings and such on Kirhaal.
  • Improved reliability of auto save and it is now using back ups while saving for safety’s sake.
  • Improved overlap checks to only check nearest usable act locators.
  • r5.27b: Fixed missing collision in Kizan waterfalls allowing player to enter the void.
  • r5.27b: Fixed issue with abandoned shack locking player in conversation.
  • r5.27b: Fixed modding display showing wrong keys for next and previous.
  • r5.27b: Fixed issue with rope and lumber quests checking player’s wealth wrong.
  • r5.27b: Fixed vagina not getting ghost material properly.
  • r5.27b: Fixed italics issue in ship names in Pherris dialogue.
  • r5.27b: Fixed Ribbon’s participation in rope and lumber quest triggering item options too early.
  • r5.27b: Fixed overly wiggly tail in Character Creator expose butt/tail preview.
  • Fixed grammar in Kess and Shiri’s conversations.
  • Fixed player not being able to sleep at night (always possible, regardless of when the player last slept).
  • Fixed auto saving occurring while in pause mode.
  • Fixed inconsistencies with screen fader speeds.
  • Fixed character code paste not pasting identical character due to detail material color alpha changing.
  • Fixed tiny breasts being overly jiggly.
  • Fixed bug in trading interface where placeholder was preventing item handling.
  • Fixed old shells fur shell count increasing and taking excess memory.
  • Fixed one particle effect on Kirhaal visible throughout the whole island.
  • Fixed jiggle and some animation movement occurring while paused.
  • Fixed collision issues in the showroom.
  • Fixed time progression occasionally triggering hour change twice.
  • Fixed performance for people wanting to click everything to max without reading tooltips by removing supersampling from options xD
  • Fixed conversation progression occurring with ESC menu open.
  • Fixed auto saving issues due to its raycast hitting player collider.
  • Fixed issue with act locators not re-initializing their animations when pooled.
  • Fixed Kirhaal mansion’s chest spawning empty (not really a fix, because it was intentional, but it’s more fun now, thus a fix!)
  • Fixed Spirit quest failing to remove ripe davh drop.
  • Fixed error when unequipping equipment that weren’t equipped.
  • Fixed loading and repairing issues of very old characters.
  • Fixed bug with pronoun and voice not resetting properly when creating characters.
  • Fixed prey spawning in front of the player or right near the player to stop prey respawning instantly.

How to play:

  • Please see the game main menu for the How to play -section.
  • Press F9 to submit feedback and bug reports.

Known issues:

  • Camera minimum distance allows you to look inside actors currently.
  • Currently there is only one male and one female voice, so if player picks a voice A and prey or NPC has voice A, it can be a bit confusing. Later on we’ll expand options, and have unique voice set for player so there’s never two identical voices overlapping.
  • Weapon equip/unequip is a temporary flip only.
  • Camera may spin or controls may be unresponsive if a controller (or a device that is being considered a controller e.g. an ergonomic mouse) is connected that has a joystick axis at a non-zero position.
  • Abnormally low frame rates for systems that meet minimum requirements on Windows may be caused by a missing Visual C++ Redistributable 2017 package. Download the x64 package here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads#section-2, install, restart, and try again.

Note: Minimum requirements:

64-bit processor and operating system

Processor: Quadcore, 2.8Ghz

Memory: 4 GB RAM

Graphics: Nvidia 1060 or AMD equivalent with Shader Model 4.6 (DirectX10.1 or OpenGL 4.1
Storage: 5 GB available space

Happy huntin’! <3

~ Ruffleneck

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