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back on it again, completely new mesh.

it might not look too much different than previous models but this one has employed new modelling techniques to get from a cube to a human body - and the new method I have is very efficient at getting a very precise shape made cleanly in a smaller amount of time.

while you can't really see it, this model has very good topology compared to previous models i've made. but one significant difference is that the head and boobs are a part of the body mesh - usually something i keep split up for ease.

i've been working on a lot of other things besides this, but you're not allowed to see it yet since it's been a part of a bigger group-based project... but you will see it eventually! probably within the next 2 weeks.

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Comments

Anonymous

Wow, you've done a great job and come so far since Mumu. The mesh being one object really helps in the throat area, looks real smooth and flows well. I gotta try making a new base mesh, but keep it as one object the whole way through, I want to acquire such smoothness!

sayuyu

thank you! at some point i may make a tutorial on how i do stuff once i've found a method i'm comfortable with, but it's also a case if finding the time.

Anonymous

That would be awesome! Take your time with your commissions; I and others will definitely be checking that out whenever you get that time.