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Hello

As the year comes to an end, let me thank you for all your support and patience and let's describe what's up for next year

Will not pretend that I'm a master of modeling which has nothing to learn, but let's say I can make my own ok looking and working models now. From objects to creatures..

Still wanna improve lot things, but for the next year i wanna find best way how to use models... as 3DS max  is good for modeling and making pictures, making animations is just dull and not effective for one guy with one pc... wait a week to make one minute video to render is not the way, I wanna go...I hear you all out, you wanna BE animation, I will make one now, but then I try focus on use my models in the engine...

I know a bit of unreal from modding mass effect 3 but unity seems to be nice too...not decided yet, but one of those two will probably be my choice...

In theory if all go flawless I make some environments, put there models and will be able make animation in real time... like when you record a game when playing

which would mean that from 6:1 render time to production time ration it get to 1:99 ....also would be ehm, more for me to see boobs jiggle in real time then wait a week to see anything:D

Yes the quality will probably be something like ingame mass effect 3 on average settings, but as poll votes go and I have to agree, i will rather see a lot of content each week in some ok quality then have one minute masterpiece animation in a few weeks ...

With this told you may now ask if this mean possibility of sort of game or interactive animation movie with choses ... technically yes, practically no with 100-200$ per mo budget:D Don't take me wrong, I'm absolutely grateful for every cent and you  people are amazing and I never thought anyone would give me any money for what I do... It pushed me forward alot. But to make bigger projects would need way more fans, for which would be good to make a lot of content, which may allow engine generated animations...that's the plan, the dream, the goal.

Let's see how it will end up clashing with reality....

Comments

Stuntman Shocking Lopez

Unreal 4 still looks quite nice, and much better than unreal 3, it might worth trying.

mishai

yeah... as I know nothing about Unity and Unreal seems to have very supportive learning program... I will try it first :)

Anonymous

So there's a mistake a lot of creators make. I use patreon a lot so listen closely here. The pin-ups are what get people to subscribe. They're more regular, you can be more creative, and they're less risky. *if* you had to choose, stay with stills. The mistake creators make is that they switch to animations entirely. This means your content creation will slow way down.

Anonymous

A good example is a guy named lord aardvark. He used to have great pin-ups like you. Stuff I could download and enjoy. Now he releases 1-2 videos a year, his work is shit, and I can't enjoy it if he decides to get "creative" in a way that I don't like. He literally spent 1 year making an overhyped video of Elizabeth that ended up being a lame 1-on-1 porno with some random dude. Could not fap. Don't do this!

mishai

I'm honestly sorry for you even having the need to share this knowledge and experience. The point of my post above is exact opposite. 3ds max is my main platform for creating models and pictures ....nothing will change about it. But for animations I need something way faster and simpler. So I don't waste a month on 1 min video... yes there will be some changes based on last votes... but I'm greatest fan of agnes ... wanna see way more stuff with her and bworse older stuff easly... DA and patreon are not made to much to customize ... I wanna my work serve better... so yeah I really get your points and as also former fan of lord aardvark I understand.... but give me a fair chance to prove you wrong :)

Anonymous

I look forward : D