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Heya, bit late, but wanna try make each week some post about progress and whats going on :)  Boohoo letter no boobs.. So here's our first and hopefully not last weekly update for year 20 week 35...yay!

Well as you may noticed I always start post lot and then go bit silent for a while, it is mostly because I hit some failwall or some limits to my knowledge which I have to overcome to progress further... one of many advantages to be noob of 3D stuff instead of 10 year pro in busyness ...:D

Last one I hited are boob motion/shapes...more specific, bones which move breasts. All models which  I ever saw got two bones sticked to torso whichy can move each boob... thats nice when you have C cups, but with anything bigger I would love to bend squeze and mimic real boobs as much as possible... to some point I was able do it with modifiers but they kinda work like one trick pony, you can make then only for one specific shape to which boobie changes... My 2 point goal ongoing is 1) make model be able grab boob, bend it up and suck own niple ...2) grab both boobs or one, squeeze them togheder and shake alittle... until it looks exactly as in video of Leanne Crow, MIlena Velba or Rachel Aldana I'm not happy :D:D I honestly love theyr vids and boobplay and never saw any 3D model do it nicely in realistic way... and would absolutly love to see Agnes do it... till that part of my brain will shout failure each day, hour and minute until it's done... great to be me yay...

My idea is make something like 3 point spine with soft effect close to chest and hard effect on the nipple side... that may be cool for moving puling and bending...or mby wil be better one bone moving whole boob with attached 5 another bones, one for each boob side and one center for front and nippls so you can play with boobie shape alot... 

The problem is that Agnes is base on Gf2 DAZ model updated to CAT skeleton so change anything in it now is more work then make own new skeleton and setup all new and own.... like tryin to add a moving part in turned on car engine... easier to make new engine from parts and add part there:D 

Soooooo after some time tryin to figure out how the hell one noob as me can make own skeleton I think it is time to get to new level:) Let's use the perfect Agnes shape and make  new skeleton ... which will be great for all future models that I will be no longer depending on altering other models and be able make entirely my own:) ...also wanna try add some soft butt bones so in some motion butt parts may move bit different then pelvis...uhm, many ways how to use this feature ...:D 

If this end up well, Agnes ver 11 and all future models will be way better then anything what others who depends on DAZ etc. have ... well atleast in boob motion :D Hopefully that's last big wall to hit...Mostly because at this point it is all customized or selfmade :/....  But on the other hand be able make own model from scratch with all cool quality is something which may be handy in future...right? 

Ok, so tonigh will be first ballon with bones test how it makes shapes to decide which solution will be best foor bewbs... will post results :D 

Also if all get well I think I have one another great artist which will add his works here and there which would be cool too:)




Comments

Locutus

Can you show us every 11 Versions of Agnes in one Picture? I would like to see the diffrents and the Progress :)

Stuntman Shocking Lopez

Long ago i used a plugin for 3ds max which is like a paint tool, you paint the "soft" parts, and edit the amount of bounciness you want, i don't know if i still have that plugin, but i'm gonna look for it