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Hello everyone!

I had the honor to compose tracks for the official FoundryVTT adventure module "A House Divided". I composed this ambiences pack one year ago... and I couldn't wait to share it with you!

I composed 4-5 other packs of 2 to 6 ambiences, and I'll release them over the next weeks.


Module description:

A House Divided is an original adventure written and created by the Foundry Virtual Tabletop team. The adventure is designed specifically for Foundry Virtual Tabletop and leverages advanced features of the software to provide a unique storytelling experience. This comprehensive adventure for the 5th edition of the world's best-known role-playing game provides a party starting at 5th level with over 100 hours of gameplay, carrying them to level 10 by the story's conclusion.
A House Divided is a tale of gothic horror and familial drama. The adventure features immersive exploration and tactically challenging combat, but its primary gameplay emphasis is social interaction with a rich cast of nuanced characters. What choices will the party make within the halls of Raventree Estate? What allegiances will they forge and what betrayals will they commit? Will the heroes restore the manor to its former glory, release it from its torment, or seize its power for their own?

You can get this fantastic adventure here. The FoundryVTT team worked relentlessly over it for a year. 


Ambiences

  • Tree of Woe (Distant)
  • Tree of Woe (Storm)
  • Tree of Woe (Thunder)
  • Tree of Woe


SFX

  • Raven Transformation
  • Ravens Constant

The "Ravens constant" SFX is a loop. You can layer it over any ambience, or even better, in a specific map location in FoundryVTT.


Paths

MGS Audio\SFX\Basic\Animals

MGS Audio\SFX\Basic\Spells

MGS Audio\Ambiences\Basic\Evil


Best regards,

Michael Ghelfi

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