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Greetings Everyone!

We have prepared 4 new dungeon songs for you today! But what would our releases be without telling a short background story to go along, right?

The idea was to create 4 level dungeon where the spider queen Vetra lives, together with her 3 daughters: Lura, Miranna and Svenneth. Each level is heavily guarded by hundreds of spiderlings and it also serves as a room for one of each daughters. To reach the queen's quarters, you have to get past each daughter undetected, because the queen has captured your bard!

Shocking! Scandalous!

I wonder how could that have happened? We're usually an extremely cautious & accountable class, always mind our surroundings, while shortly away from the party.

Anyway, let's say this scenario/quest would be a typical higher level dungeon you planed to raid later in game, with a proper equipment. It's definitely not worth risking your lives at this moment...but you need your bard, for some reason...his haggle game is strong, I guess?

So, the tracks you're about hear are not exactly made for encounter scenarios. They are more of mysterious nature, investigative, a bit frightening and would best serve you while exploring dungeons, or other sinister places where creatures are lurking around ( and irresponsible bards, apparently... )

As always, sages+ patrons can download loop variation of each song in variations archive!

That's it! I hope you will find a good place for these songs in your campaign! Enjoy, and good luck! :)

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Music:

  • Lura
  • Miranna
  • Svenneth
  • Vetra

Path:

  • MGS Audio\Music\Dungeon

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Song variations for Sages+ patrons:
Tomb Of The Spider Queen

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As always, thanks for putting trust in our work and for your immeasurable support!

Filip

Files

Comments

Rob Leonard

All of these are excellent for their intended purpose...dungeon exploration. I really like the variety of instruments used and the musical changes you used to give the impression of going from one scene to the next. I think the Lura track also works well as a lower-intensity combat track. Nice job on these! :)

MichaelGhelfi

Thanks, Rob! As always, your feedback means a lot! Yeah I guess Lura has a bit of a combat-prep spirit in it. But I really tried not to cross that border and keep everything on the verge of moment where other tracks could flow in, and serve as a start of encounter ( if there is need for any) :) - Filip