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Not animated yet, but I did make some progress on clothes simulation and how to prevent clipping more efficiently. 🫠

What I do is only simulate the longest hairs, shrink them with collisions disabled, and grow them back with collisions enabled so that they can collide with the clothes. I then cut whatever hairs are still clipping through, and then generate the shorter hairs using the longer hairs as a guide.

Now my next goal is to add some movement, get some leaves falling down, and it should look pretty neat. ☺️

 

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Spectre

thats pretty smart design. can we see what the code for that looks like?