Project WIP update - Hjalta is coming alive! (Patreon)
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Worked some more on her hair, added eyelashes, and most importantly - EYES!
Also gave her cow-like tail hair, but I'm not showing that because it's nothing special. XD
The hair style could still look better; I'm sure I'll be attempting to perfect it for a while more, but I won't complain if I can't make it closer to my vision. The eyelashes have some accuracy issues, but it's nothing big I don't think.
And also 3ds Max crashed several times while I was attempting to render this with higher quality settings of ANYTHING. That's how unstable the hair is. I really hope 32 gb of RAM will solve that, otherwise I might have a huge problem. ._.
Now, the eyes. What a goddamn leap. I've never done such detailed eyes, EVER. They even have displacement applied (simply put, their details are geometric, not just a normal map illusion), though that's probably overkill. XD Same goes for the character, but that's definitely not overkill - I want to push some tech forward and start using displacement for all my characters. NO MORE JAGGINESS OF EDGES WOOHOOO! BUT ANYWAY, THE EYES - I also made their pupil size controllable, which is something I've never done before either.
All this makes Hjalta the most advanced of my characters - and quite severely so. YAY! :DDD
Now I just need that workstation upgrade; I literally can barely do tests on her at the moment. XD
SOOOOOOOOON
Oh, I also gave her some subtle horn carvings, as well as altered the horn shape (they're now longer and pointing slightly to the front; there you can also see how different the desired/actual hair style is). You can't really read the carvings well (not present yet in the gif), but their designs are inspired by Icelandic staves. I'll try to make them more obvious via textures, which is something I've already started working on. C: Just barely tho.
Everything is going quite well! :D
Except for the crashes. ._.