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Nightmare day. I found a bug unrelated to anything I was working on which causes effects to leave artifacts in some cases.

By design block effects are not processed when the playhead is outside the edge of a block (whereas track effects will work the same way they do in other DAWs). So to avoid clicking at the edges of blocks I add a small fade-in and fade-out when appropriate, and effect data needs to be cleared so that for example the tail of a reverb does not carry over when the arrangement is rewinded and the block is played again from the start.

But achieving this without causing other glitches is a problem due to the way block processing is currently optimized. I might have to rework some fundamental parts of how the engine works. I will probably put this on hold until I finish effect automation and then figure out what I need to do.

Another fun thing about today is that Windows installed an update overnight and got stuck in one of those stupid restart loops where it keeps trying to repair the update and failing. So I spent the morning literally trying to turn on my computer. Thank you Microsoft!!!! (If you're interested, what fixed it was booting from a Windows installation USB, launching a recovery command prompt and deleting everything inside C:/WINDOWS/SoftwareDistribution/)

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