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Update Notes

Update: When squash mode is enabled, the block scaling will now always pivot about the left edge of the block, regardless of the current data offset.
Update: Settings dialog is a little bit neater and the content will no longer overflow.
Update: Assertion failures and other runtime errors are now reported in the Message Center, as well as being sent to the log file.
Update: Blockhead and Godot log messages now go to the same log file instead of being separated.
Update: From now on, old log files are automatically deleted. The 5 most recent log files are kept. The most recent log file will always be named "blockhead.log". If you have been using Blockhead for a while then you might want to clear out your log directory as those old log files with the old naming convention won't be cleared up automatically.
Update: Added some reporting and error recovery to project loading. Information about what went wrong and what was done to fix it will appear in the message center. If error recovery happens during project loading then it is likely caused by a bug during project saving which resulted in an invalid project file.
Error Recovery: Manipulators will have their destination target automatically cleared during project loading if it is somehow referencing a target which doesn't exist in the project file.
Bugfix: Workspace map doesn't render correctly if blocks are too far to the left on the workspace.
Bugfix: Several issues where scaling would not be applied correctly when resizing a selection consisting of multiple blocks.

Links

Manual (WIP): https://docs.google.com/document/d/1y6je_g2oNnxClL1eXV20dcQpoyZEkek5LTxQPyEFT0w
Known Issues: https://trello.com/b/MT1A3Zob/blockhead-issues
Discord: Blockhead (discord.com)
Development Videos: https://www.youtube.com/@colugo5172/videos

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