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Looking at more alternative direction-choosing algorithms, as well as the frightened ghost distributions in Ms. and Jr. Pac-Man.

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RGME Article #21: More Amazing Alternatives

This week I'm looking at more modifications to Pac-Man's frightened ghost movement algorithm. In the video I just released last week, we found that the random number generator that the game uses is not super great, and the process to handle what to do if a ghost tries to turn into a wall causes the distribution of ghosts to favor the bottom left corner of the maze over time.

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