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Things have been a bumpy ride over on my end so this video is coming out a bit later than I would have hoped. But I had a lot of fun with this one, so I hope you enjoy!

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How Frightened Ghosts Decide Where to Go

How do the frightened ghosts in Pac-Man decide where to move? It's all explained right here. LINKS Support the channel on Patreon: https://www.patreon.com/rgmechex Support the channel on SubscribeStar: https://www.subscribestar.com/rgmechex Join the RGMechEx Discord Server: http://discord.rgmechex.com Follow RGMechEx on Twitter: https://twitter.com/RetroGameMechEx Follow RGMechEx on Cohost: https://cohost.org/RGMechEx

Comments

Anonymous

Nit: @4:45 “the first 8192 bytes of the assembly code” ← not quite, you mean the first 8192 bytes of the machine code. The machine code is the actual bytes, the assembly is the corresponding human-readable version. [Edit: thinking harder, it’s not necessarily wrong as-is, only not as accurate as it could be.]

Anonymous

Nit: @8:11 typo, you have “non-uniform random number GENREATOR output” on the right side

rgmechex

I used "assembly code" in that sentence as an umbrella term to cover data and pointer tables as well. The next sentence does clarify that most of that is "machine code" though ;)