Part 3 of the SPC700 series, which is actually about something audio-related for once! We look into the BRR sample, and how sound samples are decoded and pitch shifted within the DSP hardware.
What is a BRR sample, and how does the SPC700 utilize them to play music? It's all explained right here. LINKS Twitter (updates): https://twitter.com/RetroGameMechEx Patreon (support): https://www.patreon.com/rgmechex SubscribeStar (support): https://www.subscribestar.com/rgmechex Discord (discussion): http://discord.rgmechex.com