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I quickly skipped over H-512 and interlacing in part 4, so here is an in-depth explanation of the two. I tried fitting this in the main video at first but it got pretty ramble-y so I figured keeping it in a separate video would work better.

There will be a part 4c that explains offset-change-per-column mode, but it might be put off until a little later!

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Background Modes - Higher Resolutions - Super Nintendo Entertainment System Features Pt. 04b

What resolutions can the SNES output, and how is it drawn on the screen? It's all explained right here. LINKS Twitter (updates): https://twitter.com/RetroGameMechEx Patreon (support): https://www.patreon.com/rgmechex Discord (discussion): https://discord.me/rgmechex PATRONS Thank you everyone for your help! It means so much to me. Markus Persson, Ange Albertini, Avi Drissman, Chris, Jay Logan, Martin Trozell, Scott Harper, Robert Hunt, Larry Koubiak, Master of Pants, Joshua Goyder, Rareș Gosman, Stephen1704, 333Rich333, Daniel L, Juli Mallett, Glenn Sugden, Jordan Wiens, Chell Jones, David Mazarro, Steven, D Money, LiraNuna, Austin Hughes, Vaendryl, null, Hex Witch Circe, Brandon Pelfrey, Dave Voyles, Igor Skorokhodov, Curtis Ware, Corey Ogburn, Scott Chamberlain, Nig Nogginton, Garret Kelly, Michael Gerow, Jake Hickman, Joel Kuhn, Dan Shedd, Robert Schultz, Tina Wuest, Xander Webb, ParoXoN, Micah Elizabeth Scott, JockeTF, Stephan Packard, vulpine mocha latte, Corrodias, silsha fux, Aaron, Brian Henriquez, hyperforce, Alex Yancey, Alejandro Cadavid, Leon, Matthew, dan, Ryan, John Armstrong, Christopher Mayfield, Vangald, Hans Eriksson, Josh Wolfe, Zach Zimmerman, Luke Chang, Ben Salvidrim, Navarro Parker, Matthew Bettcher, Joseph Edwards, Andrew, Paolo Pisati, Vardman Turner, Wenting, Jeru Sanders, Q, Dan Balestrieri, Adam Fritzler, Robert Butler, Sean C, Pat Randell, Michael Furtak, Martin Harding, Douglas Confere, Daniel, Bruno Valadão Cunha, Arnt Richard Johansen, DrunkCat, Skylar Brown, cab404, & Matt Coburn.

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