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My first major version of Paper Mario Multiplayer is complete, I went ahead and coded it since I realized it would only take a couple of days. Download here: http://origami64.net/showthread.php?tid=727

 Note: This project is not related to Patreon funding. 

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Paper Mario Multiplayer Trailer, Play Online! [Version 1.1] | 【改造マリオ】マルチプレイヤーのマリオストーリー

I went ahead and finished overworld control in Paper Mario Multiplayer, which was pretty much the only major thing missing. Aside from this, I'll need to add interaction with some in-game objects, and some extra controls for player two. For the trailer, I figured I'd make something reminiscent of the SM64 Multiplayer trailer. I'll probably make more multiplayer mods for other games in the future, I guess someone has to do it. Download | ダウンロード: http://origami64.net/showthread.php?tid=727 I'm currently working on a very large game called Super Mario Star Road DS, you can check my progress or support my work for monthly demos from the link below. Forum | フォーラム: http://origami64.net Wiki | ウィキ: http://wiki.origami64.net Funding/Demos | 資金調達/デモ: https://www.patreon.com/skelux G+ | 開発: https://plus.google.com/u/0/communities/104070633497121944458 ---CHANGE LOG (27-03-17)--- Version 1.1: *Camera follows both players *Player two can perform the partner's c-down action in the overworld Version 1.0.1: *Fixed bug where ending a battle as player two does not restore control to player one *Readme more helpful regarding online play, removed buggy graphics plugin from included emulator Version 1.0: *Player two can control Mario's partner in the overworld Edit (28-03-17): I've bundled PJ64 1.6 with the download now to see if it helps with desync for AQZ users, it would be appreciated if someone could let me know whether this solves the issue.

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