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This past month I've been focusing on getting a lot of coding done, and have narrowed the non-level-related todo list down to half a page!

Out of everything I've completed this month, the most interesting is the 'streamlining engine' as I'll call it, named after a TES:Oblivion mod. This very long code dynamically adjusts resource usage of the CPU, GPU and RAM to ensure maximum output at all times, and prevents graphical errors or crashing. In other words, the graphics and complexity of this game will be closer to what you'd expect to see from a Gamecube game! I may do a video soon explaining this more in-depth.

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