TLS 0.69.0 (Patreon)
Content
Hello, everyone, it's time for TLS 0.70.0! Which is definitely the next version of TLS!
No, seriously, while I personally think it would be extremely funny to skip over version 69 without comment, I decided not to. Make all the "nice" jokes you want. =P I hope it's a nice update.
Link: https://mega.nz/file/n8VwQDgI#5XiBbkIbZwk770TbeGLNq56EBCoONgckUHUiPacGI-o
RTP: https://mega.nz/file/P5MiXIpI#GQEARvrhGDV59KqpKn18tiFv4DAXKg0mRXgxzMPo9ls
TLS 0.69.0
- New harem quest beginning in Theltiar.
- New plot quest beginning in a location revealed within this update.
- New harem quest beginning in base courtyard (contingent on the above plot quest).
- Penultimate harem member, the last before the secret optional member.
- Fully 12 (!) new sex scenes, two of them affection scenes.
- New illustrated scenes: Aka + Varia, Altina From Behind, Restoring Riala, Yarra + Qum + Nalili, and all 15 (!) of Lilith's Chaos scenes
I don't think this update will be too buggy, but background balance tweaks are extremely likely. I've been working on pieces of this over such a long period, I feel disconnected from some of them, and the release schedule didn't allow another round of testing. Hopefully everything is pretty decent, because I think this is quite a balanced chunk of content.
One thing I did run out of time on: consequence dialogue. I focused on changing the big stuff and adding brand new content around the world, but there are likely some random NPCs who should have changed dialogue. I will try to check more later, but feel free to report any for those who care about this.
It has been many, many updates since I've added so many sex scenes at once. It also includes the most variable sex scene in the game: it's only six paragraphs long, but each paragraph has multiple different variants, most of them entire rewrites. You will see why when you get there.
Lynine's Quest: I had in mind a version of this quest that was far more complicated and longer, but went with this instead. I feel that it's the best version of the quest for balancing out all the other endgame content. Maybe I will write that essay on quest design sometime.
Plot Quest: This is meant to be a moderate challenge, so easier than the Lake of Destiny or Yarra's Dungeon. Balance reports still welcome, I just ask hyper-optimized parties to keep in mind that this one is meant to be easier.
Orilise's Quest: The brand new mechanic/game. This was a joke planned years and years ago which may be dated now, but I think it's a good addition to TLS. It's meant to be a puzzle where you experiment and figure out all the connections between the different elements, with trial and error as a fundamental piece of the fun.
There is one scene this update that is unwritten, which I believe is a first for me. This is because it will involve use of art that doesn't exist yet, specifically because of the themes of that section. I hope everyone will feel this makes sense in the end.
This update represents a major step toward the end of the plot and involves a big decision. Sometimes I give players a carefully balanced choice meant to inspire analysis and debate... sometimes a choice is just a degree of freedom for its own sake.
Anyway, I hope everyone enjoys. ^-^