Home Artists Posts Import Register

Content

This week had several focuses. The first one is that we released an internal dev build, which brought us to note down lots of bugs to iron out. (it’s always those pesky bugs!) But thanks to it the whole team was more fueled than ever into getting things done.

Secondly, seeing your amazing response to the CG, and how we as a team also all enjoy making them, we decided to add more of them and planned several, with sketches, one of which Kuja has already turned into beautiful final art. (although we may do some touch ups for ease of animation purposes).

While the sp*nking scenes were ok, (finally, if I may say) we still wanted to add that nice extra touch… so we added hands to finger K properly ( ͡° ͜ʖ ͡°) and they’re now ready to be used by our animator.

The female 3/4 skeleton front body emotes are getting done (9 out of 17) while the facial expression pieces are being prepped for import.

Meiri’s tent is now set up, and the gathering is being reworked and polished, as well as several small bugs. In this regard, we set up a system to categoryze and track bugs once again for the build.

On the community side, we have the winners for the character creation contest! In the first place we have Phanta; in second place, we have Zachary Røgnvaldr, and last but not least, in third place is Shiva. Check the discord for more details. It will be great to add the first place design to the game. Thank you to all that participated, and as always, thank you for your support!

Completed this week

Art:

  • New male lizardman hands:
    2 new gr0ping hands and forearms (fingers separated).
    2 new fing*ring hands and forearms (fingers separated).
  • Fixed fing*ring hands 1 and 2.
  • Fixed Kay 3/4 view Neck Color.
  • Created multiple new "twig bushes" and twig pieces.
  • further fixed Meiri's Tent and uploaded it.
  • CG sketches.
  • CG Art: Galdryn and Kay (several versions).
  • CG Art: Keakrix and Kay 02 (wip).

Rigging:

  • Started prepping new hands for import. Gr*pe hands are prepped. Just need a fix on fing*ring hands to continue.
  • Added in new hands for gr*pe and fing*ring scene.
  • Fixed side difference errors in Male Side rig.
  • Imported Nikki's sp*nking animations in front male skeleton.
  • Fixed constraint leg settings for Vanlen in side view (the mix was set to translate instead of scale)
  • Bound new hands to the correct bones.
  • Checked 3/4F Kay Expression for errors. None to report. Ready to add images into Kay_FrontSide PSD file.
  • Created a spreadsheet to help identify reused images so that import/export process won't be so tedious or take too long.
  • Rigged 4 hands for fing*ring and gr*ping.
  • Set the rig again for sp*nking for Nikki.

Animation - Dialogue emote stances:

  • Basic dialogue.
  • Exhausted.
  • Embarassed.
  • Sick to stomach.
  • Confident stance.
  • Concern.
  • Dazed.
  • Don't Look.

Unity:

  • put in Meiri's tent art.
  • Added collision.
  • Added lighting.
  • Fixed the blue point lighting in Razorclaw Entrance by changing the lighting gradient.
  • Created dev build 1.1.0.0.
  • Added new guard outfit onto the guards.
  • Added mouse hovering controller into scenes for artwork hovering (used for meiri's tent exit currently).
  • Fixed characters speaking with multiple mouth animations at once.
  • Fixed exit, bed, chest, and camera restraints for Meiri's new tent.
  • Added new gathering animation.
  • Switched artwork on gatherables to look better.
  • Fixed black screen fading in/out incorrectly.
  • Fixed torch scaling to be consistent throughout.
  • Moved Keakrix to idling under a tree outside the nursery (only afternoon-evening).
  • Switched Sek to his idle sitting animation.
  • Added the ability to restrict any character to Front, Back, and Side views only.

Files

Comments

Anonymous

Beautiful CG i like it! So ? all Love scene would be in CG and Puppet ?

Anonymous

Good work !

kuja

Hello, we will use both the in game skeletons as well as specially crafted CG scenes to unlock. We use Spine which is a 2D animation software for all animations, not just CG. I hope this clarifies a bit :D - Pikant

Derwawrgon

So excited with the latest updates and everything!

Anonymous

I know you guys added a way to change her fur color, but given her color in the cg is darker, are there plans to darken her default to that color or are we sticking with the light blue?

Anonymous

Oh that looking good!

kuja

The assets are actually violet, so you'll be able to get all colors of the rainbow :D perhaps the only ugly one will be a full white fur. - Pikant

Does the clothing will affect CG?

kuja

Most of the CG will feature naked characters, but your character custom colors will be respected. - Pikant

Anonymous

omg kissing? you guys need to know how sexy kissing is. I'm sure you do; i dont need to tell you, yall are experts. --especially if that shit escalates. letting the passion build up is such a fking turn on. pecks on the lips that escalates to full on frenching is so hot omfg. i'm rambling tooo much. I love this team, i cannot wait to play next patch. a fan forever <3<3<3