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Just a small heads up here.

I'm still with the Quest system revamp. This task is quite complex because almost every single dialogue is affected in one way or another (lots of conditionals and links calling on the old quest states).

I'm finishing, but now I've got an unexpected problem with the dialogue plugin (I needed to upgrade it recently). It seems that it doesn't store the status of the dialogue nodes correctly. And that's a very big deal (you could see one-shot dialogues repeating with every load). I don't want to enter into too much detail, but I need this issue corrected by the plugin author.

Fortunately enough, that guy is a genius and an extremely industrious worker, so I don't expect a dead end from this. There are also alternatives, but they're too inconvenient to adopt without trying to fix the plugin proper.

Add to this my recent near encounter with Death and I've lost the time I had allocated this month for long-term objectives.

Anyway, I'll make 0.7 content asap and release on time. You don't need to worry about that.

Thank you!

Comments

Anonymous

Cant wait! Take your time man. No rush :)

Slarry

I'm forced to reflect on my moral compass when I realize that the only reason I care if you live or die is to continue making this game lol

Slarry

Take your time and drive a little less fast, yeah? ;)

Anonymous

Glad you're alright, bud!

Anonymous

waiting for updates as your birthday))) very cool game\