Quick poll: Dialogue changes (Patreon)
Content
Hi there,
I've just finished all the animations for 0.4 and it's time to write and code the new events for Cenvir.
New events = new dialogue trees.
The thing is, Cenvir's dialogue entity is becoming pretty unmanageable due to its huge size, and now that I'll add more stages it's gonna be even worse.
I don't really know the limits of the plugin I'm using, but even if it supports millions of nodes the fact remains that every time I add new lines, the whole dialogue map becomes more and more unresponsive.
That would be a simple nuisance if it wasn't for the way I've designed his dialogue progression. It's pretty complex because in the case of Cenvir it goes like this...:
1.- It checks if an action has been done for the first time.
2.- If yes, Cenvir (impatiently) tries to advance to the next stage. That's usually not possible due to lack of Lust points, so the previous (repeatable) actions are shown.
3.- Next time, if Lust points are enough, the player *could* accept the next (first instance) action.
4.- Rinse and repeat.
Actually, it's far, FAR more complex than this. And a good chunk of my time is spent in troubleshooting the dialogue flow so it behaves as intended. So, I've been thinking for some time of an simpler alternative that leaves me more time for other aspects of development.
That would consist in presenting to you ALL actions just from the start.
If you guys have played games like 'New Paths' you'll know what I mean...
In our case for 0.4, after Meiri leaves you with Cenvir, he wouldn't start asking if you're up to try something new. When the screen fades in, you'd see a generic menu with a number of actions (handjob, footjob, titjob, blowjob, sex), enabled or disabled according to their Lust points requirements, and you would be the one choosing which one you want to initiate.
Next, the game would check if you already did that one. If you didn't, your typical 'I'm reluctant but okay' event would play out. And the next iterations will be repetitions.
The main change here is that you won't be able to see more of those 'Oh, how dare you to ask something like that from me!!??' dialogues. That means less immersion because, as you know, Cenvir always tries to escalate things with her way before she's even ready.
But... at this point I suspect you're already tired of that routine. And I'm also tired of writing that kind of dialogues from both her and Cenvir's part. They take a lot of time and add some layers of complexity that I'd be happy to avoid.
So, to summarize, if I do things like that from now on, you'll always see a successful event playing out when you select it. If it's not disabled (gray color) and you press it, there would be no turning back.
This would let me focus on mechanics, instead of so much writing, which is good in my books.
However... you people are our bosses. That's a fact. And this is important, so I won't change it unilaterally. So, asking you first is in order...:
Question: Do you accept me changing most dialogues to a 'Just do it!' style?
I do hope I've explained well what this change will mean, but if you don't understand, please ask bellow.