Plans for 0.2.1 and 0.3 (Patreon)
Content
0.2 is stable and I don’t expect releasing more bugfixes past the ‘f’ version I uploaded some hours ago. Sorry for the inconvenience of that initial bad build, btw. :-/
Anyway, this post is to inform you guys that after some serious consideration, I’ve decided to spend the rest of this month revamping some important internal systems that have revealed as annoying trouble-makers.
Thing is, I wanted to launch 0.2 asap, knowing you people were waiting for it since November. So I found myself coding like a monkey more times than I feel comfortable enough. And indeed, that “just do this for now” syndrome has been responsible for a good deal of bugs I needed to fix after 0.2 launch. The time I didn’t spend before, I lost it eventually.
I don’t want to bore you with specific details, but this is something I really need to do before the whole situation gets out of hand. On why I didn’t do this before… well, as you already know, I’m an amateur. I’m constantly learning and improving my understanding of the many things this game needs to work. So, once in a while I discover a better approach at doing those things.
With that said, this is a good opportunity to release, along with those engine changes, a feature update at the end of April. It’s not going to be a spectacular one, considering we’re talking about little more than two weeks (I already lost one with the final 0.2 launch delay), but I’ll be aiming at implementing the Status Screen, which will also replace the pause menu and the placeholder stats upper panel, which is not particularly pretty, nor intuitive, and was getting in the way for the most part.
So a 0.2.1 version it is. Nevertheless, I’m still aiming for a content update in less than two months’ time, even if I can’t fit in all the content I’d like, okay?
I’ll get back to you people to continue informing you. And as always, thank you for your support.