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Hi there people,

This is a feature update only. That means there are no new content to see. However, you need to start over due to a lot of variables changes.

These past weeks I've been optimizing the code, mainly. It was good at first, seeing so much manual code going nicely into automated state machines...

Then things started to get complex. Those machines fighting against each other in ways I didn't even think were possible. And at the end I've spent more time fixing things the new code broke, than actually introducing that code at all.

Seriously... I've been on the verge of crying in some occasions. The worst disadvantage you have when working with plugins is that you don't know much about what is happening in the background. So the debugging process has been a true nightmare.

In fact, I've reported about three genuine bugs to plugin authors in these past weeks, which is a feat in itself because we're talking about professional coding guys. Nothing like me who only count on my logic...

Anyway, all has come to a good end (I think) and I can present you this version which apart from many (MANY!) internal changes also has a walk/run toggle feature.

It's basically an 'Always Run' switch you can flip with CAPS Lock key.

Also, you'll probably notice you can invoke the Esc Menu in more instances. Not in conversations though, and you still can't save/load in cutscenes, but at least you could Quit to the Main Menu if you feel like it.

Moreover... there WAS a 'hold to move' feature as well. And I say 'was' because I had no other option than to remove it. It was causing a shit-ton of bugs because it relies on the path-finding plugin I still use.

Thing is, I needed to update that plugin and I thought it was working much better, so I tried to give you guys that functionality. But after some testing it's been clear it's not working okay. If something changes in the future I'll promise to revisit the issue.

Anyway, here are the links. You'll notice there is no Linux version this time around...: that compiler failed, so I'll need to send a ticket to some people, sorry.

I hope you guys have great holidays and get laid this New Year's Eve! ^_^

Win64
Win32
Mac

Comments

Special One

BTW what's the content up to this point... All I got was kissing (or licking) scene with the guard.. Any thing else?

crookedgoofy

Is there any way to fast forward over dialogue, that I'm not aware of? If there's not, please, for the love of god, include that feature in the future... it looks great, but I can't progress to see what's here because I don't have 10 hours to click the mouse 30 million times lol

Anonymous

I wish you a merry Christmas to all LOK team :)

kuja

I think I've seen a specialized script in the forum of the dialogue plugin I'm using. I'll take a look and see if it works well enough.

kuja

You need around 4 Lust points to pass through the "kissing" scene with the pot guy. And from that point on, he will ask lewder favors from Krys, up to a boobjob in 0.1. Also, there are alerts on the bottom of the screen when you unlock a new scene with him. There's no more sex content in the game in 0.1.

SpectraShadowsCZ

Will there be a way to make Krystals boobs bigger as Shaman said?

kuja

Yeah, that's a nod to that "feature" in a future version, when the Shaman teaches Alchemy to Krys.

Wolfy panda

loving the game so far cant wait for more

Anonymous

you are too slow :( we want new task...

Wolfy panda

would love to see a impregnation path with a lizard and krystal hehe

Anonymous

Is a mobile version a idea you're interested in doing? (just curious)

Anonymous

I have the mac version and none of the background loads just the word prompts and a crooked rectangle that looks like space.

ZULEYKA GAMES

Keep your great work up in the New Year, mate! ;)

Anonymous

this game is just wonderful when they add a new sex scene?

kuja

You need a graphics card capable of rendering 8K textures. In the Windows world that'll mean a DirectX 11 card or better. I don't know about Mac, to be honest. Check that feature against your model.

kuja

Nah, I'm an amateur coder and heavily depend on plugins for this to work at all. And the last time I tried to compile this thing for a mobile platform, it basically exploded. :-P