Days 6-8/20 to v0.1 + WIP preview (Patreon)
Content
Its been three days without an actual status report
Unfortunately, designing and implementing quests is not something very exciting, unless you want to release some heavy spoilers. And we dont want that.
So, Ill whine instead (again, but only a little this time) about my quest of making quests ?
You know, LoK:Rebirth will be very dialogue driven. Thats typical for every adventure game and this is no different.
So, when I looked for a dialogue plugin I searched for the most flexible and with the best third-party plugin support I could find.
That flexibility, however, came at a cost: the editor is not the most user-friendly Ive seen Ill spare you the details but will suffice to say that I could go at double speed if all the missing features were to be implemented.
Therefore, Ive been in touch with its author and, surprisingly enough, he told me he will work on updating the thing this week. I dont know how many of those features he will add, but there is one without I couldnt launch v0.1 to my full satisfaction ?
So while that hard working and supportive author does his thing, Im switching to my other skill for some days: animation.
In fact, theres a LOT to be done in that department. Sure, we have a lot of sexy animations but what about more mundane things like well, I dont know our little fox dragging a 200-pound cauldron across the village ? ?
Probably the hardest event I'll implement for v0.1, but I think you'll enjoy it.