v0.1 Release Date and lengthy epic battle speech :-P (Patreon)
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[Abelius]: Hi people,
A lot of you are asking for a release date for v0.1, which is understandable taking into account that I felt so sure of myself as to promise monthly updates :-P
Well, that promise is still on the table and we will try to uphold it for future content updates, but 0.1 has turned out to be far more than just an update. Its the first version that will need to feel like an actual game, not just an intro, and a lot of things have to be done for that to happen.
Moreover, after the demo launch, I discovered that the way I coded the graphics rendering is more or less the same that would have used a somewhat smart chimp so the build was taking way too much memory and CPU to run, and Ive spent a week for reducing draw calls and memory usage. Not a big deal now, but needed to be addressed ASAP before I deepen myself into more problems.
And sum to that that Ive severely overestimated my capacity to continue the work while on forced family vacation. And I must admit: Id feel really bad if I was to spend all day in front of the computer instead of playing with my little daughters in their summer holidays end. :-/
So, Im breaking that promise this month. Its my fault, not Kujas because hes a frigging animal when it comes to producing art assets. Just the thought of the many drawings that need to be added/rigged/animated to the games makes me want to scream in agony.
Now, about the release date Ill be aiming for September 15th. Its Friday so its a good day to launch it. And Ill return from vacation on August 28th. To my home, sweet home where I dont have neck pain because of this dreadful chair and could actually work for long hours in my garage.
And as a way to further say sorry guys, well be releasing 0.1 immediately to :
All $10+ August patrons
All $5+ September patrons
All patrons with a lifetime support of $20+
and a week later to all $1 September patrons.
So, if you feel like it, you could change your support level for the next month and still get the game with no more delays.
On the side, and to be completely honest, we didnt even think of having near to 500 patrons even before launching a real playable game. Were pretty overwhelmed by this much fan base and hype about our project, and feel a tremendous responsibility about the whole thing.
Hell, just two days ago we entered the Top 100 Adult Games list in Patreon, without any marketing campaign on our side to really publicize the game (something were against until we launch v0.1). The only thing weve done is to make a post in the LoK Forums and now were even mentioned in Lewdgamer. Its crazy!!
We feel the pressure for the colossal hype yes, but were also proud and stunned at your support, so we will do everything in our power so you can finally play a full LoK remake, once and for all.
Thank you!