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Hey guys,

A new month has arrived. And as you “may” have noticed, no demo is here yet. We’re as equally sorry for that, as thankful for your enduring support.

But enough is enough indeed. A lot of time has passed and even the excuse of needing to code everything from scratch will get old in due time. So, before that happens we’ll give you, not a fixed date, but a nearly accurate period for when we think the demo will be ready. And that’ll be around July 10-15th. That’s what I hope for, now that I’m working full-time on the game.

No doubt, it’s a good thing that ‘Theressomeonehere’ and ‘VladimirRomanov’ are helping us with proof-reading and secondary characters. And Kuja is still drawing new things and he’s well ahead of me! So, for the time being, I am the bottleneck. :-/

My main problem is that I envision aesthetic features that turn out to be harder to implement than I originally thought. I improve every day, of course, but even when everything’s possible with time, that’s a commodity I don’t have the luxury to waste too much. Not now at least.

So, I’ll make a deal with you people…: we’ll give you the frigging demo very soon… and you give me another month to sort out problems and improve the game little by little, OK…? ;-)

Thing is, that was the idea from the start…: LoK:R can’t be developed from start to finish as if it was a visual novel. Its scope needs to be expanded in all directions, regardless of story progression, like the Bing Bang... :-D

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Comments

Anonymous

I cant wait for this it looks and sounds amazing so far!!

Anonymous

I do love the way you write Abelius, you're always easy, frank and enthusiastically informative. Try not to fret, do what you can with what you have and make sure you're enjoying what you're doing, then slide us dat demo when it's good and ready.

Anonymous

The development for this has been similar to Twin Orbs by Dirtyc101. Anyone who knows anything about developing a game can tell you that you -have- to build your backbone structures first in order to support the rest of the game. Once the foundation is laid out and your mechanics works, then you can build each level relatively quickly. The first few levels of any game are the hardest as you're building the rest of the game's mechanics with it. As long as you don't go stupid feature heavy, you'll be able to hit your mark, or at least close to it.

Anonymous

That is great news! My only worry is that with rushing for the demo to come out, it might affect the quality of demo and the game in the long run. We are more than happy to wait for demo you are complete happy with. Good Luck

Icarus Media

Looking very good. Even at this early stage. Would like to see how far this goes. P.s weren't you the guy I met on LOK forums?

KodiakMight

I look forward to the demo, but I can at least say that I don't mind waiting for however long it takes to bring it to a point that you're comfortable with. Also, it's just a demo, please don't think we're expecting it to blow our minds. I like to look at it as a way of whetting the appetite for more, and an excellent chance to get some of your concepts and mechanics play tested by a large sample group. Keep being awesome, we're with you to the end!

Anonymous

Awesome to hear! Can't wait! :D

Anonymous

Yeah. The learning and take off processes are taking a lot from me. I have the hope that when I launch the demo, the thing will be solid enough that I don't need to reinvent the thing for just adding some feature... and then, who knows, maybe I'll have time to exercise twice in a week! :-P

Anonymous

Mmm, I don't know. I am a LoK user, ofc, but I don't recognize you by your Patreon name...

Anonymous

Thank you, as always. I'll try to wisely prioritize what is demo material and what not. And yes, the game being tested by hundreds of people is something important at this stage.

Anonymous

Well, there are some red lines I don't want to cross when it comes to quality. One of them is compromising future development workflow. So if at the end of the 'deadline', I see there's no way we could release the thing, I'll give out bad news instead of a bad demo.