New game version! 0.1.7 (Patreon)
Published:
2019-04-10 20:33:06
Edited:
2019-04-10 20:39:50
Imported:
2020-04
Content
Game version 0.1.7 - Sewers are open... kinda
Link: Patreon version
Link: Knight version
New area: Sewers!
- New area to explore
- To enter you must complete the quest about helping the Belle sisters, in the Wetlock Brothel. It also involves an animation Brolaren scene~
Monsters:
- New monster: Kobold! Can be encountered in the sewers.
- New monster: Dire ratling! Can be encountered in the sewers. (Has the same fuck options as the normal ratling)
- 'New' Monster: Thief! Can be encountered in the sewers - same model as encountered during the Belle sisters quest.
- Each new monster comes with an animated scene, should the player suddenly lose ;)
- After completing the Belle sister's quest, guard enemies will now spawn inside the Wetlock area. They aren't tough in stats, but are deadly encounters - be sure to win.
New artwork:
- Ol' Grumps has received animation artwork.
New features:
- Patreon on the knight tier now have access to "companion skins". Change your dog into a MECANICAL HOUND of foreign industry!
- Companions don't have their armor pieces shown if you've changed their skin.
Customization:
- Added new hairstyle colors for the human female
Journals:
- The drunken oaf and bandit have received journal descriptions.
- The new monsters has also received journals.
Perks:
- Added a new perk: Prudent student. Add 1 additional stat point when leveling up.
Options:
- You now have the option to CHANGE THE FONT of the game. It's found under options. Some people have been requesting this feature.
- (If you find any areas of the game where the font seems to be missing, please inform me.)
Combat:
- I've changed the position of character/enemy nr. 3 during combat.
- The monster's stats during combat have been changed. No longer will there be a large image version. Only the small portrait. This is to save in game size.
Saving and loading:
- I've tried to change how the saving works, to see if it can become more robust between versions. It'll take some time to see if there's been an improvement.
- Ironically this has broken old saves.
Companions:
- Your companion can now be attacked during combat. Upon reaching 0 hp, they can't continue fighting.
- Companions will revive for the next match, with 1/3 their max hp.
- I've added some sound effects to the doggie when howling or biting.
Monster attack changes:
- All monsters have received their own logic for attacking, and with that, there's been some changes.
- Monsters can no longer "fail" a special ability, but will instead do a basic attack.
- The Ratling's ability "Arousal" now also applies a small amount of lust to itself.
- The Red Slime will now potentially attempt a heal for 15hp, when coming below 50% health.
- The tiny spider boss can now apply poison on basic attacks, and has received a "Web" special attack.
- The woodrunner's vines ability has been revised and received animation.
- The forest golem's "rejuvinate" ability has received animation (it's the same as the mend spell).
- The boar has received a second attack: Gore.
- The Moohmin has received a new attack: Earth spike.
- The Cumquat has received a new attack: Juice squirt.
- The great Bulbkin's beam attack now has a chance to apply "burning" to the target and has received animation.
- The Bandit's steal attack has received additional animation.
- Drunken oaf's beer toss attack now does damage.
- The guard's attack "Laziness" now restore 10hp to the guard.
- The Sergeant now has the ability "boast", which increases the damage of his subordinates.
- The stun animation has been changed.
Fixes:
- Fixed an issue where the mouse would block for the tooltip, when scrolling over a status effect icon.