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After i was done with the 3D printer GUI, i had a frightening realization >_>
And then i realized it.


So.. on Saturday i completed the GUI and the functions for the 3D printer. So… Nothing new here and on the same day i realized that i do not have any kind of fast travel in my game. Which is very annoying.

ON Sunday i created what you can see above in the GIF. I am not entirely done yet but at least i created some animations and you can choose your destiny. I did not opted for a vehicle you can steer yourself since this would delay my development time even further.
We all know what the true content is in this game :)
(and not a fancy hover bike simulator >_<)

So.. and next weekend i would also finally utilize his one other machine i created (many posts before this one)
The idea is that if you get caught too often, the AI will forcefully push you out of the area. But i need to think more during the next week about this.

So... Slowly, all generic puzzle pieces fall into place, and then I can finally continue with the general story.
Hopefully... if i am not forgetting things again ~_~

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Comments

Neko14789

Nice, that makes fast travel more immersive. How about an upgrade for the vehicle that makes it go faster, but the player will need to be properly restrained to not fall off during the ride. Maybe even some device that is needed to be attached/equipped to convert power for the vehicle for higher speeds.^^

Raza

Fast Travel upgrade, seatbelts. Description now you don't have to be afraid to go faster!

amBest

Don't want bugs to get in your eyes, mouth, nose. Some helpful plugs maybe? Helmets aren't futurist enough.